Day Zero Guilds Of Ravnica

The new standard is here now that Guilds of Ravnica has released. With the previous format being dominated by black/red decks, many people are wondering what the new format will look like. Luckily for those wondering, Team KGS has come up with some new and exciting brews. These lists include some of the hyped cards from GOR such as Legion Warboss, Assassin’s Trophy, Thief of Sanity, Divine Visitation, along with a few others. Hopefully, these builds will give you a little insight and hopefully some fun decks for the upcoming meta. You know, so you won’t have to wait for standings from the first big tournament.

The first deck that we came up with is a Boros-token strategy focusing around Divine Visitation. We tried to avoid going with the Boros mentor deck, as many of you likely know, or have heard about that deck. Divine Visitation offers a lot of synergies with cards like Tilonalli’s Summoner or Leonin Warleader, which both put 4/4 Angels into play already tapped and attacking for massive flying pressure. Alongside these cards, Legion Warboss and a flipped Legion’s Landing can continuously pump out angel tokens to keep on the pressure. Even if Divine Visitation isn’t in play, this deck can still perform well thanks to its aggro style of token generation.

If you like controlling the game, then check out this spicy 4 color control deck. We pretty much took all the best cards from these 4 colors and mashed them into one Frankenstein creation of a deck. This deck has answers to pretty much everything. We included 4 Knight of Autumn as our only creature in the deck, as it offers several different choices depending on the situation. While this is the case, it will mostly be used to gain 4 life. Since it is a 4 color deck, Chromatic Lantern has to be highlighted as one of the most important cards thanks to its mana fixing capability. Although cards like Assassin’s Trophy and Knight of Autumn are entering the format, the loss of Abrade for aggro red decks is a major plus for artifacts like Chromatic Lantern. There is also a great x spell finisher in the form of March of the Multitudes. This card is like a mixture between Sphinx’s Revelation and Secure the Wastes, two very powerful cards. Not only can this card act as a finisher, but it can also act as a life source over multiple turns with its production of lifelink creatures. Just remember to have fun… oh, and FIRE SPELLS BAD, FIRE SPELLS BAD!

Players are trying to find a good home for Thief of Sanity, and we think we just may have found one. If dealing fairly consistent direct damage with flyers is your type of thing, then this is the deck for you! This deck has a great mix of disruption and aggression while still being super fun to play, and pretty cheap to build.

If gaining massive amounts of life is your thing, then check out this next brew we have. With a huge arsenal of powerful threats, your opponent will have to start finding answers before you completely take over the game. Aggressive players look out, this deck may just be your worst nightmare. Not only is the aggro match-up good, but the deck also has a few cards that can give control decks a run for their money. This list is one of our favorites because of its strength in just about any match-up.

All In Madcap Moon

Hello everyone!
Today I’m bringing you a sweet All In Madcap Experiment and Blood Moon deck.

The combo in the deck is to cast Madcap Experiment and have only 1 artifact in your deck in Platinum Emperion. Platinum Emperion prevents you to take damage from Madcap Experiment.

Madcap ExperimentPlatinum Emperion

I don’t know who the creator of this archetype is, but the first time I saw it in action was from a friend of mine at GP Dallas – Fort Worth. He did great at the GP. He was 12-1 with 2 win-and-in rounds to go. Unluckily he lost both matches. The first one to BBD on Dredge and the last round to Skred-Red (the Blood Moon mirror).

Here is the list Dylan played at the GP:

After that GP, I thought that interest on the deck died down. But recently Gerard Fabiano played the deck in the Modern Unified GP San Antonio. Him and his team got 3rd place in the event. He played a revisited version of Dylan’s deck. Some numbers are really interesting (only 2 Madcap Experiment, 1 Mana Leak and only 2 Blood Moon).

This is the list Gerard played at the GP:

like-us-on-facebook-mid-article-banner-ad-520x86

After GP San Antonio and discussing with Dylan, I got interested in trying out the deck. While I enjoyed a lot to play the updated version of Dylan’s Madcap Moon, I decided to try out an ALL IN version of the deck.
This deck has:

All In Madcap Moon:

Here are the pro/cons of this version over the Blue Red version:
Good: This version is faster and more reliable to get the Moon or the Emperion combo.
Bad: Not having access to Cryptic Command to push damage through and not having access to Snapcaster Mage will make the games go long and give your opponent the chance to have enough blockers that you cannot attack and win.

Keep brewing!
– Andrea

Frontier is dead (?), R/B Dragons is still the best deck and AKH Lands

Frontier popularity is declining, local stores can’t get 8 people to fire a Frontier event, GP Side Events are firing with not many people (if they are firing). But I think we as a community need to keep Frontier alive!

Last week I participated in GP San Antonio (organized by Cascade Games). I didn’t make day 2 and I decided to play the Frontier Side Event on Sunday.
Sadly only 4 people showed up to play Frontier, but Cascade Games were great and decided to fire the event anyway, giving everyone a Round 1 BYE, and play in a Round Robin format maintaining the prize structure of the event (50 packs for 4-0, 20 packs for 3-1 and 2 packs for 2-2).
I played my RB Dragons list, still not updated with cards from Aether Revolt.

  1. Round 1: BYE
  2. Round 2: Abzan Blue Delirium (2-1). The match up felt really good, lost for drawing too many lands. Opponent’s deck was really good, good synergies. The list ran Jace, Vryn’s Prodigy, Traverse the Ulvenwald, Torrential Gearhulk, Satyr Wayfinder,… I really loved seeing innovation and a sweet deck.
  3. Round 3: Atarka Goblins with Smuggler’s Copter and Metallic Mimic (2-0). I am always afraid of this match up, I am afraid that they go wide with tokens against my sport removal spells. Game 1 Opponent tapped a few goblins for Obelisk of Urd and a dashed Kolaghan, the Storm’s Fury was able to steal the game. In game 2 opponent over extended and Seismic Rupture was able to clear the board and take the match home for the good guy.
  4. Round 4: Boros Humans with Smuggler’s Copter (2-1). This match up felt a bit harder than the rest, but being patient, I was able to trade off resources to have time to play a few dragons and win. The game loss was for a wrong sequencing from my side that forced me to trade a lethal Thopter.

Here is the list I played:

Goblin Rabblemaster has been really underwhelming in this deck, it rarely gets to live, and even if it does, it’s goblin tokens will get blocked every time. For this reason going forward I want to test out Walking Ballista. I also want to test some number of Fatal Push for early interaction with cards that are really popular in the format, especially Jace, Vryn’s Prodigy and Smuggler’s Copter.

Here is an updated list I would play before Amonkhet comes out:

I am really excited about the new Amonket Cycling Lands spoiled on the Mothership website.

Canyon Slough

Canyon Slough


I think that Canyon Slough will be included in some numbers in my Red Black Dragons list.
I really like having lands that you can fetch with the Khans of Tarkir fetchlands and that late game you can use to “redraw”.

Amonkhet is also bringing us a new Dragon:
Glorybringer.
glorybringer

I don’t think it will replace Kolaghan, the Storm’s Fury; Kolaghan is the key that makes R/B a great deck, and there’s no reason to have more 5-drops in the deck in this fast format. Maybe it can be in the sideboard, but I would have prefer it to do 5 damage so it could kill Siege Rhino.

Don’t let Frontier die!
– Andrea

Frontier Format: Thoughts & Decklists

andrea

Hello everyone!

In the past few weeks I learned about the MTG Frontier format. I am really interested in it, but there’s no support locally because the format is pretty new and still unknown. In this article I will explain a bit of the format, give you my thoughts and provide with few decklists.

MTG Frontier Format
Hareruya and BigMagic (famous MTG Stores in Japan) created the Frontier format, also named Postmodern.
The format includes all the sets with the new card frame introduced in M15. So, all the sets from M15 forward (only formats there are/were standard legal during the period, does not include special product such Commander and Eternal/Modern Masters).
The sets legal at the moment of this writing are:

I think this is an effort to create a new eternal format where the barrier of entrance is lower in respect to modern staples. Modern staples can be as expensive as $30 to around $130.

Banned list
At this moment there is no banned list, but I could see if cards get oppressive a few cards could get banned.

The Good

  • Cheap barrier to entry
  • New deck ideas
  • Something different

The Bad (as for now)

  • Card pool is still limited, most of the decks look like a small improvement over most popular decks in previous standard formats
  • Fetchlands are a must for most of the decks
  • 4 color decks (with several fetchlands) and Collected Company decks look like the most powerful things you can do

Wishes

  • I would love for local stores to pick up Frontier as a format and schedule a weekly event
  • I wish MTGO would support Frontier format with Leagues

Decklists
Here are some decks I would sleeve up if there was a Frontier tournament nearby.

Keep brewing!!

Andrea Biaggi @ KarnsBlueprints.com

Red White Cars and Equipments

Looking at the spoilers for Kaladesh, I was impressed with all the vehicles. The vehicle that impressed me the most is Smuggler’s Copter. It is an efficient body, it flies and it provides looting when it attacks. Furthermore the crew cost is really low.

Smuggler's Copter - Kaladesh

Smuggler’s Copter – Kaladesh

Other Vehicles, or as I call them Cars, that impressed me as far as statistics and functionality are: Fleetwheel Cruiser, Cultivator’s Caravan and Skysovereign, Consul Flagship.

With low crew costs and cards that synergize with Cars, I came up with this list that has a good amount of success in testing:

I have been unimpressed with Gearshift Ace, the first strike is often not relevant.
I am liking creatures/spells that can generate 2 bodies, because you can Crew 2 Smuggler’s Copters.

Cary Thomas on twitter gave me an idea to brew a sweet deck with equipments.
https://twitter.com/Vronos/status/776846120358117376?lang=en

After some testing and tuning, here is the list:

The list is really fast and powerful. Creatures get easily out of burn range and they hit hard. If the opponent has lots of unconditional removal, the trusty Needle Spires and Gideon, Ally of Zendikar can help the long game.