Yu-Gi-Oh! WCQ Regional Results


Top 8

Date: June 10th, 2017
Number of Players: 152
Number of Rounds: 8
Number of Invites to the 2017 NA WCQ awarded: 24

1. Wei Li – Zoodiac
2. Jeffrey Michael Alexander Jones – Zoodiac
3. Jesse Dean Kotton – 60 Card Shiranui Zoodiac
4. Andres U Mora Zambrano – Zoodiac
5. Maximillian John Edward Reynolds – Zoodiac
6. Joseph Earl Bogli – Zoodiac
7. Paul S. Aronson – True Draco Zoodiac
8. Tucker Lau – True Draco Zoodiac

Top 4 Decklists
1st Place – Wei Li – Zoodiac

Monsters
3 Ash Blossom & Joyous Spring
1 Droll & Lock Bird
1 Flying “C”
2 Ghost Ogre & Snow Rabbit
1 Lunalight Black Sheep
1 Maxx “C”
1 Speedroid Taketomborg
3 Speedroid Terrortop
1 Zoodiac Ramram
2 Zoodiac Ratpier
2 Zoodiac Thoroughblade
3 Zoodiac Whiptail

Spells
1 Book of Moon
1 Dark Hole
3 Fire Formation – Tenki
2 Fusion Substitute
2 My Body as a Shield
1 Raigeki
2 Twin Twisters
3 Zoodiac Barrage

Traps
2 Dimensional Barrier
2 Solemn Strike
1 Solemn Warning
1 Zoodiac Combo

Side Deck
1 Abyss Dweller
2 Anti-Spell Fragrance
1 Dark Hole
1 Droll & Lock Bird
2 Flying “C”
1 Gameciel, the Sea Turtle Kaiju
1 Imperial Order
2 Kumongous, the Sticky String Kaiju
1 M-X-Saber Invoker
1 Retaliating “C”
2 Unending Nightmare

Extra Deck
2 Daigusto Emeral
1 Elder Entity Norden
1 M-X-Saber Invoker
1 Stardust Charge Warrior
1 Tornado Dragon
1 Zoodiac Boarbow
2 Zoodiac Broadbull
2 Zoodiac Chakanine
2 Zoodiac Drident
1 Zoodiac Hammerkong
1 Zoodiac Tigermortar

2nd Place – Jeffrey Michael Alexander Jones – Zoodiac

Monsters
3 Zoodiac Whiptail
2 Zoodiac Ramram
2 Zoodiac Ratpier
1 Zoodiac Thoroughblade
3 Speedroid Terrortop
1 Speedroid Taketomborg
3 Flying “C”
3 Ghost Ogre & Snow Rabbit
3 Ash Blossom & Joyous Spring
1 Maxx “C”
1 Lunalight Black Sheep

Spells
3 Zoodiac Barrage
3 Fire Formation – Tenki
3 My Body as a Shield
2 Forbidden Chalice
1 Raigeki
1 Fusion Substitute
1 Instant Fusion

Traps
3 Dimensional Barrier
1 Zoodiac Combo

Side Deck
1 Thunder King, the Lightningstrike Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gameciel, the Sea Turtle Kaiju
1 Interrupted Kaiju Slumber
2 Twin Twister
2 Enemy Controller
3 Cosmic Cyclone
1 Imperial Order

Extra Deck
3 Zoodiac Driden
2 Zoodiac Broadbull
2 Zoodiac Chakanine
1 Zoodiac Tigermortar
1 Zoodiac Boarbow
1 Zoodiac Hammerkong
1 M-X-Saber Invoker
1 Stardust Charge Warrior
1 Elder Entity Norden
2 Daigusto Emeral

3rd Place – Jesse Dean Kotton – 60 Card Shiranui Zoodiac

Monsters
2 Mezuki
1 Shiranui Spiritmaster
1 Uni-Zombie
3 Shiranui Solitaire
3 Speedroid Terrortop
1 Speedroid Taketomborg
2 Zoodiac Ratpier
1 Zoodiac Whiptail
1 Zoodiac Thoroughblade
1 Maxx “C”
3 Retailating “C”
2 Ash Blossom & Joyous Spring
1 Ghost Ogre & Snow Rabbit
3 Lonefire Blossom
3 Predaplant Ophrys Scorpio
1 Predaplant Darlingtonia Cobra
2 Fairy Tail Snow
1 Gem-Knight Garnet
1 Jizukuru, the Star Destroying Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gameciel, the Sea Turtle Kaiju
1 Lunalight Black Sheep

Spells
3 Brilliant Fusion
3 Instant Fusion
3 Zoodiac Barrage
3 That Grass Looks Greener
3 Enemy Controller
2 Interrupted Kaiju Slumber
2 Left Arm Offering
1 Fusion Substitute
1 Soul Charge
1 Foolish Burial

Traps
1 Needle Cieling
1 Torrential Tribute

Side Deck
3 PSY-Framegear Gamma
1 PSY-Frame Driver
1 Ash Blossom & Joyous Spring
3 Flying “C”
1 Kumongous, the Sticky String Kaiju
1 Gamaceil, the Sea Turtle Kaiju
1 Raigeki
1 Needle Ceiling
3 Twin Twisters

Extra Deck
1 Abyss Dweller
1 Zoodiac Tigermortar
1 Zoodiac Hammerkong
1 Leviair the Sea Dragon
1 Bujinki Amaterasu
2 PSY-Framelord Omega
1 Zoodiac Broadbull
2 Daigusto Emeral
1 Elder Entity Norden
1 Zoodiac Chakanine
1 Zoodiac Drident
1 M-X-Saber Invoker
1 Gem-Knight Seraphinite

4th Place – Andres U Mora Zambrano – Zoodiac

Monsters
2 Zoodiac Thoroughblade
3 Zoodiac Whiptail
1 Zoodiac Ramram
2 Zoodiac Ratpier
3 Speedroid Terrortop
1 Speedroid Taketomborg
2 Flying “C”
3 Ash Blossom & Joyous Spring
3 Ghost Ogre & Snow Rabbit
1 Maxx “C”
1 Lunalight Black Sheep

Spells
1 Instant Fusion
1 Raigeki
1 Fusion Substitute
2 Cosmic Cyclone
2 Forbidden Chalice
2 My Body as a Shield
3 Zoodiac Barrage
3 Fire Formation – Tenki

Traps
1 Zoodiac Combo
3 Solemn Strike
1 Solemn Warning

Side Deck
2 Anti-Spell Fragrance
1 Dimensional Barrier
2 Twin Twisters
2 Interrupted Kaiju Slumber
1 Radian, the Multidimensional Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gamaceil, the Sea Turtle Kaiju
2 Droll & Lock Bird
2 Retaliating “C”

Extra Deck
2 Zoodiac Drident
2 Zoodiac Tigermortar
2 Zoodiac Broadbull
1 Zoodiac Chakanine
1 Zoodiac Hammerkong
1 Zoodiac Boarbow
1 M-X-Saber Invoker
1 Tornado Dragon
1 Abyss Dweller
1 Elder Entity Norden
2 Daigusto Emeral

Popular Deck Tech Choices From the Event
Stardust Charge Warrior : Get that pesky Flying “C” off your field by normal summoning one of your Ghost Ogre & Snow Rabbit or Ash Blossom & Joyous Spring, Synchro Summon Stardust Charge Warrior, and draw a card.

PSY-Framegear Gamma and PSY-Frame Driver: Hand trap going second, to negate monster effects.

My Body as a Shield: Stop all the destruction effects.

Enemy Controller: Stop an attack, or steal one of their Zoodiacs and make one of your own.

Forbidden Chalice: Stop all the monster effects.

Ghost Reaper and Winter Cherries: No Norden, no Fusion Substitute combo

Droll & Lock Bird: Perfect for shutting down their draw combos

Cosmic Cyclone: Banish their Barrage so it can’t become a material, or banish their True Draco spell or trap so it can’t destroy a card of your own.

Old is now New

Your eyes hurt and your back is sore; you’ve spent the last four hours sifting through thousands and thousands of commons and rare cards trying to find that one card that everyone’s suddenly realized “Hey, this is good!”. We’ve all been there.
In Yugioh, as most trading card games, there are thousands of cards created. These cards generally do anything, from removal to defense, draw power to attack modifiers. However, the difference that usually these cards have compared to some of our favorite staples is that they aren’t as easily utilized as such cards like Mystical Space Typhoon and Torrential Tribute. With the release of a new set every three months, new decks are always on the horizon. To avoid hours and hours of sorting commons, you should always take into consideration some core factors while looking through new and old cards alike.

SenjuoftheThousandHands-DT05-EN-DNPR-DT

Searchers:
It’s no mystery that cards that can search for another card, whether it be a copy of itself or another card, are good. Just look at Sangan and Witch of the Black Forest. Both are banned because of how easily they can be used to grab important cards. Alike, recently in the OCG both Senju (of the Thousand Hands) and Manju (of the Thousand Hands) just recently earned their way into the Limited list because of how they are used in the upcoming deck Nekroz. Senju searches for a ritual monster card, while Manju one up’s his friend by being able to search for either a ritual monster or ritual spell card. These two cards were hardly thought about, mainly because nobody really saw ritual monsters becoming a main deck type in Yu-Gi-Oh. They’ve had their stints here and there with decks like Herald of Perfection and Gishki, but now, Nekroz are dominating in the OCG and it’s in shared success with Senju and Manju.

While you’re shuffling through your cards, just remember, if it searches for a card, it may be worth setting aside. You never know if the next deck supports hard to find cards that you could have plenty of. Keep an open mind. Even if a card, such as Chronomaly Crystal Skull, never see’s any real play, it could be worth it to set aside just incase, Chronamalys become big in the TCG (Which they very well could with the release of certain cards.)

Floaters:
You’ve been there, attacking into a face-down monster, expecting to blow through your opponents defenses and attack for game. But what do they have set? Reborn Tengu! Now if you’re unfamiliar with Reborn Tengu, whenever it leaves the field, another one special summons from the deck in either attack or defense position. He had his shine during the Plant Synchro format, but since has been on the Semi-Limited list, until just now. With Tengu making his way off the Semi-Limited list and now back to three copies, a lot of you may be seeing him very soon. But it isn’t just Tengu that’s a pain to get rid of.
Cards like Giant Rat, UFO Turtle, Mother Grizzly, and more, all special summon a monster of their shared attribute (with restrictions based on attack/defense and level) whenever they are destroyed by battle. The new arch type “Yang Zing” do the same, except instead of just battle, they special summon another Yang Zing whenever they are destroyed! A new deck released just a couple of packs away could be that “deck” that utilizes one of the aforementioned floaters, and they are always worth setting aside. Even if a card can only special summon copies of itself, such as Nimble Momonga. ( In my opinion, is still worth setting aside)

dark holeRemoval:
We are all used to the basic forms of removal with cards like Dark Hole, Torrential Tribute, and the recently unbanned Raigeki. However, there are cards that can do the same, sometimes even more, then even the most popular staple cards. A good example of this is Fairy Wind. With the gaining popularity of Qliphorts, Fairy Wind has earned it’s way into many a duelist’s side deck. Fairy wind is a normal trap card that, when activated, destroys all face-up spell and trap cards, and then inflicts 300 damage for each other spell and trap card destroyed by this effect. This card is used to its full potential when activated right after the activation of Qliphort Scouts effect. The opponent will pay the 800 life points, lose their Scout to the effect of Fairy Wind, and then take 300 (possibly more) damage to their life points.

Fairy Wind was a card from Ancient Prophecy, a pack that came out quite some time ago. Cards like Fairy Wind and Needle Ceiling fell short to other forms of removal based on their restrictions, whether being trap cards, or having certain activation requirements. But now, with the current meta, and decks that occupy it, removal has been found in more cards than just Dark Hole or Mystical Space Typhoon. Keep this in mind, if you think it can help you in a duel by changing the tempo and progressing the game state for yourself, you should definitely set it aside. You may need it sooner then never.

Unique Cards:
Sometimes, decks are released that play in such an obscure way, that cards previously thought to be bad or unplayable become actually quite good. When Dark World became a prominent deck after their structure deck released, players were tracking down copies of Dragged Down Into the Grave. Normally, in almost any other deck, this card can’t really see play. It allows both players to look at each others hands, choose one card for them to discard, and then both players draw a card. However, with Dark World cards being able to properly abuse Mind Crush and the Virus cards, and also gain effects based on discarding certain Dark World cards, this card became a staple in any Dark World deck.
This also could be said about Vanity’s Emptiness. When this card released in Starstrike Blast, many a player threw it to the side, not knowing how much it would impact today’s Yugioh. Being able to effectively shut off special summoning and halt the opponents plays while protecting yourself, made quite the impact beginning during the Dragon Ruler format. Even today, it can still be used effectively against most of the decks played.

While you’re wondering to yourself, “How could this card ever see play is beyond me.” Just stop and think for a second. Decide if it’s effect is unique enough, and effective enough if used to it’s fullest ability, to set aside. You could be thanking yourself in the long run.

All in all, if you’re like most duelist, you’ll probably have shoe box’s or tins full of common and rare cards. Some of you may have them organized, and some of you may have them scattered every which way. Just remember, using a little thought, and a lot of common sense, you can decide yourself if a card should be set aside in a box, binder, or tin, dedicated to being the chance to be the next best card. But don’t worry, even if you miss a few, and even if you have to go back through, at least it will give you another chance to wrap your brain around new combos and ideas for the next time you plan on dueling. Until next time, I hope you all have a happy new year!

Top 8 Deck Lists OTS Championship 2/22/14

1st Place: Sam M. – Spellbooks

Monsters
2 High Priestess of Prophecy
1 World of Prophecy
3 Temperance of Prophecy
3 Spellbook Magician of Prophecy
1 Justice of Prophesy

Spells
3 Upstart Goblin
2 Spellbook Library of the Crescent
1 Spellbook of Power
3 Spellbook of Secrets
1 Spellbook of Fate
1 Spellbook of Life
3 Mystical Space Typhoon
2 Spellbook of Eternity
2 Spellbook of the Master
2 The Grand Spellbook Tower
1 Book of Moon
2 Spellbook of Wisdom

Trap
2 Fiendish Chain
1 Torrential Tribute
1 Bottomless Trap Hole
1 Solemn Warning
2 Raigeki Break

Side Deck
2 Full House
1 Soul Drain
2 Black Horn of Heaven
2 Retort
1 Cyber Dragon
2 Overworked
2 Effect Veiler
2 Maxx “C”
1 Dimensional Fissure

Extra Deck
1 Downerd Magician
1 Wind-Up Zenmaines
1 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Armored Kappa
1 Mecha Phantom Beast Dracossack
1 Scrap Dragon
1 Stardust Dragon
1 Number 11: Big Eye
1 Shining Elf
1 Herald of Pure Light
1 Daigusto Phoenix
1 Hierophant of Prophecy
1 Crimson Blader
1 Gachi Gachi Gantetsu

2nd Place: Michael K. – Spellbooks

Monsters
1 High Priestess of Prophecy
1 Justice of Prophecy
2 World of Prophecy
3 Temperance of Prophecy
3 Spellbook Magician of Prophecy

Spells
1 Spellbook of Fate
1 Spellbook of Life
1 Spellbook of Power
1 Book of Moon
1 Spellbook of Wisdom
2 Spellbook of Eternity
2 The Grand Spellbook Tower
2 Spellbook of the Master
3 Spellbook of Secets
3 Mystical Space Typhoon
3 Spellbook Library of the Crescent

Traps
1 Solemn Warning
1 Bottomless Trap Hole
1 Torrential Tribute
3 Fiendish Chain
3 Divine Wrath
1 Mind Crush

Side Deck
1 Jowgen the Spiritualist
3 Maxx “C”
2 Effect Veiler
1 Dimensional Fissure
1 Retort
1 Mind Crush
2 Dust Tornado
1 Soul Drain
3 Overworked

Extra Deck
1 Herald of Pure Light
1 Leviair the Sea Dragon
1 Maesroke the Sea Dragon
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Armored Kappa
1 Gachi Gachi Gantetsu
1 Crimson Blader
1 Scrap Dragon
1 Stardust Dragon
1 Black Rose Dragon
1 Mist Bird Clausolas
1 Number 17: Leviathan Dragon
1 Shining Elf

3rd Place: Nathan H. – Fire Kings

Monsters
3 Fire King Avatar Yaksha
3 Fire King Avatar Barong
2 Fire King High Avatar Garunix
2 Coach Soldier Wolfbark
2 Cardcar D
1 Brotherhood of the Fire Fist – Bear
1 Blaster, Dragon Ruler of Infernos

Spells
3 Fire Formation – Tenki
3 Onslaught of the Fire Kings
3 Circle of the Fire Kings
3 Rekindling
3 Upstart Goblin
3 Mystical Space Typhoon
1 Forbidden Lance
1 Book of Moon

Traps
2 Fiendish Chain
2 Generation Shift
1 Bottomless Trap Hole
1 Torrential Tribute

Side Deck
1 Earthbound Immortal Ccarayhua
2 Effect Veiler
2 Maxx “C”
2 Twister
2 Trap Stun
2 DNA Surgery
2 Overworked
2 Skill Drain

Extra Deck
2 Brotherhood of the Fire Fist – Tiger King
2 Abyss Dweller
2 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Bujintei Kagutsuchi
1 Maestroke the Symphony Djinn
1 Diamond Dire Wolf
1 Number 85: Crazy Box
1 Gagaga Cowboy
1 Blackship of Corn
1 Steelswarm Roach
1 Evolzar Laggia

4th Place: James G. – Geargia Karakuri

Monsters
3 Geargiarmor
3 Geargiano MK – II
2 Karakuri Watchdog mdl 313 “Saizan”
1 Karakuri Strategist mdl 248 “Nishipachi”
3 Geargiarsenal
1 Genex Ally Birdman
2 Effect Veiler
3 Geargia Accelerator
1 Geargiano

Spells
3 Upstart Goblin
1 Book of Moon
3 Mystical Space Typhoon

Traps
2 Dust Tornado
1 Call of the Haunted
2 Mirror Force
3 Geargiagear
1 Trap Stun
1 Solemn Warning
1 Bottomless Trap Hole

Side Deck
2 Fossil Dyna Pachycephalo
1 Dimensional Fissure
1 Soul Drain
1 Macro Cosmos
2 Black Horn of Heaven
2 Light-Imprisoning Mirror
3 Overworked
2 Mind Crush
1 Trap Stun

Extra Deck
1 Karakuri Steel Shogun mdl 00X “Bureido”
1 Scrap Dragon
1 Crimson Blader
1 Stardust Dragon
2 Karakuri Shogun mdl 00 “Burei”
1 Blackrose Dragon
1 Divine Dragon Knight Felgrand
1 Mecha Phantom Beast Dracossack
2 Gear Gigant X
1 Number 101: Silent Honor ARK
1 Daigusto Emeral
1 Gagaga Cowboy
1 Number 49: Fortune Tune

5th Place: Jeremy W. – Gravekeepers

Monsters
3 Gravekeeper’s Commandant
1 Gravekeeper’s Shaman
3 Gravekeeper’s Spy
1 Gravekeeper’s Nobleman
3 Gravekeeper’s Recruiter
1 Gravekeeper’s Assailant
2 Gravekeeper’s Descendant

Spells
3 Pot of Duality
2 Mystical Space Typhoon
3 Necrovalley
2 Gravekeeper’s Stele
1 Royal Tribute
1 Dark Hole
1 Hidden Temples of Necrovalley
1 Allure of Darkness

Traps
1 Bottomless Trap Hole
1 Solemn Warning
3 Imperial Tombs of Necrovalley
2 Mirror Force
2 Fiendish Chain
1 Dimensional Prison
1 Torrential Tribute
1 Compulsory Evacuation Device

Side Deck
2 D.D. warrior Lady
1 Deck Devastation Virus
1 Dark Bribe
2 Skill Drain
2 Gozen Match
2 Rivalry of the Warlords
1 Macro Cosmos
1 Soul Drain
1 Gravekeeper’s Shaman
1 Dimensional Fissure
1 Hidden Temples of Necrovalley

Extra Deck
1 Number 50: Blackship of Corn
1 Number 85: Crazy Box
1 Gem Knight Pearl
2 Number 39: Utopia
1 Number 66: Master Key Beetle
1 Evilswarm Thanatos
1 Wind-Up Zenmaister
1 Maestroke the Symphony Djinn
1 Number 44: Sky Pegasus
1 Abyss Dweller
1 Gagaga Cowboy
1 Evilswarm Nightmare
1 Wind-Up Zenmaines
1 Number 30: Acid Golem of Destruction

6th Place: Haijun C. – Herald of Perfection

Monsters
3 Herald of Perfection
3 Archlord Krystia
3 Manju of the Ten Thousand Hands
3 Herald of Orange Light
2 Mudora
2 Mystical Shine Ball
2 Key Mace
1 Dunames Dark Witch
1 Neo-Spacian Grand Mole
1 Sonic Bird
1 Honest
2 Gellenduo
1 Yaksha
1 Darklord Desire
1 Gyakutenno Megami
1 Maxx “C”

Spells
2 Advanced Ritual Art
3 Preparation of Rites
2 Dark Factory of Mass Production
1 Mystical Space Typhoon
1 Dawn of the Herald

Traps
1 Backup Soldier
1 Call of the Haunted
1 Royal Decree

Side Deck
1 Book of Moon
1 Lightning vortex
1 Mystical Space Typhoon
2 Mirror Force
1 Royal Decree
1 Shadow Imprisoning Mirror
1 Rivalry of the Warlords
1 Backup Soldier
1 Maxx “C”
1 Safe Zone
1 Compulsory Evacuation Device
1 Soul Drain
1 Victoria
1 Yaksha

Extra Deck
1 Number 39: Utopia
1 Fairy Cheer Girl
2 Starliege Paladynamo
1 Constellar Omega
1 Constellar Ptolemy M7
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Photon Papiloperative
1 Number 50: Blackship of Corn
1 Herald of Pure Light
1 Scrap Dragon
1 Orient Dragon
1 Colossal Fighter
1 HTS Psyhemuth

7th Place: Thomas F. – Fire Fists

Monsters
3 Coach Soldier Wolfbark
3 Brotherhood of the Fire Fist – Leopard
3 Brotherhood of the Fire Fist – Bear
2 Brotherhood of the Fire Fist – Gorilla
2 Brotherhood of the Fire Fist – Dragon
2 Brotherhood of the Fire Fist – Boar
2 Brotherhood of the Fire Fist – Rooster
1 Brotherhood of the Fire Fist – Raven
1 Brotherhood of the Fire Fist – Spirit
1 Brotherhood of the Fire Fist – Swallow
1 Blaster, Dragon Ruler of Infernos

Spells
3 Fire Formation – Tensu
3 Fire Formation – Gyokkou
3 Fire Formation – Tenki
3 Forbidden Lance
2 Transmodify
2 Rekindling
1 Foolish Burial
1 Fire Formation – Yoko

Traps
2 Fire Formation – Tenken
2 Fire Formation – Tensen
2 Trap Stun
2 Breakthrough Skill
1 The Transmigration Prophecy
1 Ultimate Fire Formation – Seito

Side Deck
1 Vanity’s Fiend
1 Pitch Black Warwolf
2 D.D. Crow
2 System Down
3 Mystical Space Typhoon
1 Heraldry Record
1 Breakthrough Skill
2 Rivalry of the Warlords
2 Retort

Extra Deck
1 Number 49: Fortune Tune
1 Brotherhood of the Fire Fist – Lion Emporer
1 Gagaga Cowboy
1 Bujintei Kagutsuchi
1 Number 101: Silent Honor ARK
1 Number 50: Blackship of Corn
1 Brotherhood of the Fire Fist – Cardinal
3 Brotherhood of the Fire Fist – Tiger King
1 Photon Strike Bounzer
2 Brotherhood of the Fire Fist – Horse Prince
1 Vulcan the Divine
1 Crimson Blader

8th Place: Dang N. – Mermails

Monsters
3 Mermail Abyssmegalo
3 Mermail Abyssteus
3 Mermail Abysslinde
3 Mermail Abysspike
2 Atlantean Marksman
2 Mermail Abyssgunde
2 Maxx “C”
3 Atlantean Heavy Infantry
2 Aqua Spirit
2 Effect Veiler
1 Mermail Abyssleed
1 Mermail Abyssturge
1 Tidal, Dragon Ruler of Waterfalls
1 Atlantean Dragoons

Spells
2 Mystical space Typhoon
1 Dark Hole

Traps
1 Solemn Warning
1 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
3 Abyss – Sphere
1 Abyss –Squall

Side Deck
1 Swift Scarecrow
1 Vanity’s Fiend
1 Fossil Dyna Pachycephalo
2 Snowman Eater
1 Mystical Space Typhoon
1 Mind Crush
2 Light – Imprisoning Mirror
2 Gozen Match
2 Malevolent Catastrophe
1 Skill Drain
1 Black Horn of Heaven

Extra Deck
1 Evilswarm Exciton Knight
1 Lavalval Chain
1 Number 101: Silent Honor ARK
2 Mermail Abysstrite
1 Maestroke the Symphony Djinn
1 Number 85: Crazy Box
1 Bahamut Shark
1 Gagaga Cowboy
1 Abyss Dweller
2 Mermail Abyssgaios
1 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Crimson Blader

Top 8 Deck Lists from YGO Regional Qualifier in Albany, NY 3/15/14

1st Place: Michael B. – Mermails

Monsters
3 Mermail Abysslinde
2 Aqua Spirit
1 Atlantean Dragoons
3 Mermail Abyssteus
2 Atlantean Marksman
1 Atlantean Heavy Infantry
1 Genex Undine
3 Mermail Abyssgunde
1 Mermail Abyssmegalo
1 Mermail Abyssleed
3 Mermail Abysspike
2 Mermail Abyssturge
1 Tidal, Dragon Ruler of Waterfalls
1 Genex Controller

Spells
3 Upstart Goblin

Traps
3 Abyss-Sphere
3 Reckless Greed
2 Raigeki Break
1 Torrential Tribute
2 Breakthrough Skill
1 Abyss-Squall

Side Deck
2 Debunk
1 Dark Hole
3 Mystical Space Typhoon
1 Bottomless Trap Hole
2 Full House
1 D.D. Crow
3 Maxx “C”
1 Light Imprisoning Mirror
1 Dust Tornado

Extra Deck
1 Lavalval Chain
1 Ghostrick Alucard
1 Bahamut Shark
1 Number 101: Silent Honor ARK
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Abyss Dweller
1 Number 85: Crazy Box
1 Mermail Abyssgaios
1 Mermail Abysstrite
1 Black Rose Dragon
1 Leo, the Keeper of Arms
1 Gagaga Cowboy
1 Number 74: Master of Blades
1 Chimeratech Fortress Dragon

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2nd Place: Timothy L. – Four Axis Fire Fist

Monsters
3 Brotherhood of the Firefist – Bear
3 Coach Soldier Wolfbark
3 Cardcar D
1 Brotherhood of the Fire Fist – Gorilla
1 Thunder King Rai-Oh

Spells
3 Mystical Space Typhoon
3 Fire Formation – Tenki
3 Upstart Goblin
3 Forbidden Lance
3 Pot of Duality
1 Fire Formaition – Tensu
1 Book of Moon

Traps
3 Fiendish Chain
2 Dimensional Prison
1 Bottomless Trap Hole
1 Torrential Tribute
1 Solemn Warning
2 Dust Tornado
2 Mirror Force

Side Deck
3 Debunk
3 Maxx “C”
2 Overworked
2 Full House
1 Soul Drain
2 Black Horn of Heaven
2 Light-Imprisoning Mirror

Extra Deck
2 Brotherhood of the Fire Fist – Tiger King
2 Number 101: Silent Honor ARK
2 Brotherhood of the Fire Fist – Cardinal
2 Abyss Dweller
1 Number 50: Blackship of Corn
1 Steelswarm Roach
1 Gagaga Cowboy
1 Bujintei Kagutsuchi
1 Evilswarm Excition Knight
1 Number 85: Crazy Box
1 Maestroke the Symphony Djinn

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3rd Place: Charlie K. – Three Axis Fire Fist

Monsters
3 Brotherhood of the Fire Fist – Bear
1 Brotherhood of the Fire Fist – Gorilla
3 Brotherhood of the Fire Fist – Leopard
2 Brotherhood of the Fire Fist – Rooster
1 Brotherhood of the Fire Fist – Spirit
1 Coach Soldier Wolf Bark
1 Maxx “C”

Spells
3 Fire Formation –Tenki
3 Fire Formation – Tensu
2 Fire Formation – Gyokkou
3 Rekindling
3 Mysical Space Typhoon
2 Forbidden Lance
3 Upstart Goblin

Traps
1 Solemn Warning
1 Torrential Tribute
1 Bottomless Trap Hole
2 Fiendish Chain
1 Full House
3 Reckless Greed

Side Deck
2 Maxx “C”
2 Effect Veiler
1 Thunder King Rai-Oh
1 Dark Hole
1 Dimensional Fissure
1 Soul Drain
2 Mind Crush
2 Black Horn of Heaven
3 Light Imprisoning Mirror

Extra Deck
2 Brotherhood of the Fire Fist – Horse Prince
1 Celestial Wolf Lord, Sirius
1 Vulcan the Divine
1 Brotherhood of the Fire Fist – Tiger King
1 Brotherhood of the Fire Fist – Cardinal
1 Bujintei Kagutsuchi
1 Number 50: Blackship of Corn
1 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Abyss Dweller
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Brotherhood of the Fire Fist – Lion Emperor
1 Ghostrick Alucard

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4th Place: Jordano I. – Hunder Family

Monster
3 Thunder Sea Horse
2 Mahunder
2 Pahunder
2 Sishunder
3 Cardcar D
1 Thunder King Rai-Oh
2 Effect Veiler

Spells
3 Mystical Space Typhoon
3 Upstart Goblin
3 Pot of Duality
1 Recycling Batteries
2 Forbidden Lance
1 Book of Moon
1 Mind Control

Traps
1 Solemn Warning
1 Black Horn of Heaven
1 Torrential Tribute
1 Bottomless Trap Hole
2 Memory of an Adversary
2 Dust Tornado
3 Fiendish Chain

Side Deck
2 Maxx “C”
1 Dark Hole
1 Dimensional Fissure
1 Fire Formation – Gyokkou
1 Macro Cosmos
1 Soul Drain
1 Black Horn of Heaven
1 Memory of an Adversary
2 Mistake
2 Debunk
2 Chaos Trap Hole

Extra Deck
1 Evilswarm Exciton Knight
1 Steelswarm Roach
1 Diamond Dire wolf
1 Bujintei Tsukuyomi
1 Constellar Omega
1 Number 101: Silent Honor ARK
1 Number 50: Blackship of Corn
1 Number 39: Utopia
1 Starliege Paladynamo
1 Number 85: Crazy Box
1 Daigusto Emerald
1 Gagaga Cowboy
1 Maestroke the Symphony Djinn
2 Abyss Dweller

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5th Place: Ankit S. – Mermails

Monsters
2 Aqua Spirit
1 Atlantean Dragoons
2 Atlantean Marksman
3 Mermail Abyssgunde
1 Mermail Abyssleed
3 Mermail Abysslinde
1 Mermail Abyssmegalo
1 Mermail Abyssocea
3 Mermail Abyssteus
2 Mermail Abyssturge
1 Tidal, Ruler of Waterfalls

Spells
3 Mystical Space Typhoon
3 Upstart Goblin

Trap Cards
3 Abyss –Sphere
1 Abyss – Squall
2 Breakthrough Skill
3 Reckless Greed
1 Solemn Warning
1 Torrential Tribute

Side Deck
3 Maxx “C”
1 Dark Hole
2 Mind Crush
1 Swift Scarecrow
2 Debunk
2 Mirror Force
2 Effect Veiler
2 Full House

Extra Deck
2 Abyss Dweller
1 Bahamut Shark
1 Evilswarm Excition Knight
1 Gagaga Cowboy
1 Lavaval Chain
1 Leviair the Sea Dragon
2 Mecha Phantom Beast Dracossack
1 Mermail Abyssgaios
1 Mermail Abyssturge
1 Number 101: Silent Honor Ark
1 Number 11: Big Eye
1 Diamond Dire Wolf
1 Mechquipped Angineer

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6th Place: Sezan H. – Harpies

Monsters
2 Harpie Dancer
2 Cardcar D
3 Harpie Queen
3 Harpie Channeler
2 Summoner Monk
1 Blackwing – Zephyros the Elite
2 Harpie Lady 1
1 Cyber Harpie Lady

Spell Cards
3 Hysteric Sign
1 Elegant Egoist
1 Dark Hole
1 Book of Moon
3 Harpies Hunting Ground

Traps
2 Magical Hats
2 Dimensional Prison
3 Hysteric Party
2 Call of the Haunted
2 Icarus Attack
1 Torrential Tribute
1 Solemn Warning
1 Bottomless Trap Hole
1 Compulsory Evacuation Device

Side Deck
1 Soul Drain
1 Soul Release
1 Dimensional Fisure
3 Mind Crush
3 Light-Imprisoning Mirror
2 Kycoo the Ghost Destroyer
2 Swift Scarecrow
2 Mystical Space Typhoon

Extra Deck
2 Abyss Dweller
1 Diamond Dire Wolf
1 Steelswarm Roach
1 Gagaga Cowboy
1 Maestroke the Symphony Djinn
1 Lavaval Chain
1 Ice Beast Zerofyne
1 Harpie’s Pet Phantasmal Dragon
1 Evilswarm Exciton Knight
1 Number 50: Blackship of Corn
1 Number 101: Silent Honor Ark
2 Lightning Chidori
1 Number 66: Master Key Beetle

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7th Place: Michael G. – Geargia Karakuri

Monsters
3 Geargiarmor
3 Geargiaccelerator
3 Geargiano MK – II
2 Geargiarsenal
1 Geargiano
1 Genex Ally Birdman
1 Karakuri Strategist mdl 248 “Nishipachi”
2 Karakuri Watchdog mdl 313 “Saizan”
1 Thunder King Rai-Oh
2 Effect Veiler

Spells
3 Upstart Goblin
3 Mystical Space Typhoon
1 Mind Crush
1 Book of Moon

Traps
1 Solemn Warning
1 Bottomless Trap Hole
1 Trap Stun
1 Dimensional Prison
2 Skill Prisoner
2 Fiendish Chain
2 Call of the Haunted
3 Geargiagear

Side Deck
1 Efect Veiler
1 Fossil Dyna Pachycephalo
1 Dimensional Fissure
1 Soul Drain
1 Marco Cosmos
2 Dust Tornado
2 Overworked
2 Rivalry of the Warlords
2 DNA Surgery
2 Black Horn of Heaven

Extra Deck
1 Stardust Dragon
1 Scrap Dragon
1 Crimson Blader
1 Black Rose Dragon
1 Karakuri Steel Shogun mdl 00X “Bureido”
2 Karakuri Shogun mdl 00 “Burei”
2 Gear Gigant X
1 Evilswarm Exciton Knight
1 Number 101: Silent Honor ARK
1 Abyss Dweller
1 Gagaga Cowboy
1 Ghostrick Alucard
1 Soul of Silvermountain

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8th Place: Christopher A. – Evilswarm

Monsters
3 Evilswarm Castor
2 Evilswarm Mandragora
3 Evilswarm Kerykeion
3 Evilswarm Thunderbird
3 Evilswarm Heliotrope
1 Rescue Rabbit
3 Effect Veiler
1 Black Luster Solder – Envoy of the Beginning

Spells
3 Infestation Pandemic
3 Upstart Goblin
3 Mystical Space Typhoon
1 Dark Hole
1 Book of Moon
1 Reinforcement of the Army

Traps
1 Compulsory Evacuation Device
2 Fiendish Chain
2 Dimensional Prison
1 Torrential Tribute
1 Solemn Warning
1 Bottomless Trap Hole
1 Infestation Infection

Side Deck
3 Overworked
1 Dimensional Fissure
1 Macros Cosmos
1 Soul Drain
1 Dust Tornado
1 Full House
1 Eradicator Epidemic Virus
2 Light Imprisoning Mirror
2 DNA Surgery
2 Black Horn of Heaven

Extra Deck
1 Number 66: Master Key Beetle
3 Evilswarm Ophion
2 Evilswarm Bahamut
1 Evilswarm Exciton Knight
1 Diamond Dire Wolf
1 Number 101: Silent Honor ARK
1 Evilswarm Thanatos
1 Number 50: Blackship of Corn
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Number 85: Crazy Box

April 1st Forbidden Discussion

Hello everybody! For the past few weeks I’ve been trying to come up with something relevant and interesting to write about, but sadly nothing seemed all that important. The current format went from being wide-open to fairly narrow quite quickly. It’s important to note that the format was still very diverse, and will probably continue to be so at YCS Chicago; however the dominance of Fire Fists, and Mermails will be undoubtable once things are said and done.

Albany Regional Plug/Ramble
So, rather than write about a format that people have come to grasp pretty heavily, I thought I could write about the first ever Albany regional and my experiences there. It was the best regional location I’ve ever been to in my entire Yu-Gi-Oh! lifetime, it was lavish and comfortable (something rarely had at these events).

I lost for the first time in round 2 to a person out of my beloved Connecticut crew in a very entertaining well played Mermail mirror. I went undefeated for the next 3 rounds beating Fire Fists, Fire Kings (a friend) and Wind-Ups (they’re around apparently). My second loss came at the 4-1 mark against Chaos Dragons. I won game 1 with an OTK involving Abyss Dweller (to negate Lightpulsar), Silent Honor Ark, a Mermail Abyssturge, and an Aqua Spirit. Game 2 saw him resolving Dark Armed Dragon after 3 turns of no plays, leading the DAD into a REDMD and Lightpulsar for mega damage. Game 3 was a clincher, he resolved DAD on turn 3 (he drew it as opposed to Wyverning it to my dismay), I was able to fight back and stabilize extremely well. I made two crucial misplays that lose me the match though. I summoned Draco after clearing his board of the DAD/Lightpulsar, however I instinctively summoned it in defense position before realizing that Chaos Dragons can’t reliably make a Number 101. He topdecks into Tour Guide, and summons a Lightpulsar to join it in battle, they make short work of my Draco and in main phase 2 he overlays for Mechquipped Angineer. Okay so the game isn’t out of control, I have Tidal with plenty of Water monsters. I summon Tidal and think for a good 2 minutes before swinging into his Lightpulsar as opposed to the Angineer, I chain Breakthrough Skill from my GY to the effect of Angineer and kill the Lightpulsar which floats into a Darkflare Dragon. This is exactly what I wanted, given that he had only used the single Lightpulsar Dragon, and still had 2 in deck along with 2 Chaos Sorcerers. I did not want to have him M7ing his DAD back to hand under any circumstances, and the play still makes sense to me now but it would bite me later. Come a few turns later, I’ve killed his field multiple times and he’s stopped comitting, however I’m out of Water monsters in grave for Tidal so I begin to crunch numbers. I can make a field of Gunde, Aqua Spirit, and Tidal, or alternatively I could pitch Gunde for Tidal to dump a level 4 and attempt to make a rank 4 to stabilize, but I felt like I would lose next turn if I didn’t do something now. The only problem is that my Gunde, Spirit, Tidal field does 5600 damage and he is at 5800… That’s where the Angineer debacle comes into play. He bricked on draws for 3 turns following my Tidal attacking into his Lightpulsar, had I swung at Angineer instead of LP Dragon his lifepoints would stand at 5100, not 5800. So I decide to commit my newly drawn Light Imprisoning Mirror to the field, and play it safe. Well next turn he Black Rose Dragons me, summons a Chaos Sorc to grab a banished REDMD and summons it to blow me out. Hind sight is a cruel thing. I went to my next round which happend to be a Mermail mirror, I obliterated him game 1 with a turn 3 Gaios+Abyss Dweller and then told him he could have the win, in the hopes that he could get his invite (sadly he didn’t). After that I entered the Win-A-Mat at the behest of one of my judge friends who wanted it, and won it after being Royal Tributed for 4 cards in the final game of the tournament (Full House was the card he didn’t see on top of my deck). The Albany regional was awesome, and I hope to have more in the future, but that isn’t what I wanted to write about I just ended up rambling. Onto the good stuff!

April 1st Forbidden List Single Card Discussion
In case you’ve been living under a rock or perhaps stacks of trading cards, you’ll want to know that the Yu-Gi-Oh TCG Banlist for April the 1st has been officially announced on Konami’s website. The link is here. This list is very interesting, both in it’s contents and because of the period in which it will exist. This is the list that will be in effect come YCS Philadelphia and carry the game through the wake of Primal Origin. If you haven’t heard the hype surrounding Primal Origin, that’s understandable; I’ll cover that in a few weeks, but right now I want to talk about this very awkward format that will exist between April 1st and May 15th by showcasing the cards newly placed on the list.

Newly Forbidden:
Morphing Jar
To see Morphing Jar on the list isn’t all too surprising. When we got our first TCG Exclusive list it was made pretty clear that the western world of Yu-Gi-Oh! was going to strive to make sure that any card that could be completely horribly one-sided would be put on notice. Interestingly enough despite Morphing Jar being usually a completely unfair card, it hasn’t seen play in ages. In a format where a set monster is very likely to never see itself face-up on the field outside of it hitting the graveyard, Yu-Gi-Oh! just hasn’t been Morphing Jar’s game for some time. However it can’t be denied that the card is horribly designed, given that it usually nets the person who resolves it a +3 or more without even having to play something like Dark World.

Morphing Jar #2
These guys can’t catch a break it would seem. Unlike it’s counterparts Morphing Jar #2 has a very respected reputation in the Jar world. I love this card, I pulled it way back in the day and really liked the artwork, as well as the cards wacky effect. However it wasn’t until Six Samurai became a thing that I actually started to use the card. Morphing Jar #2’s effect is unique in that if you’re being assaulted by an army of Monsters that were summoned from the extra deck, it’s flip effect becomes catastrophic for your opponent without ever having to “destroy” anything. Morphing Jar #2’s effect will return all the monsters on the field to the deck and in the case of extra deck monsters, the card doesn’t recognize them as going to the actual deck, so they don’t count towards the effect to summon monsters to the field facedown. I sided this thing vs. Sams way back when, and then just last year it came back with a huge grin to tackle Ophions for me. Sadly it’s time has come, though. Recently Konami released a common card called Jackpot 7, which can be used in tandem with Morphing Jar #2, Book of Taiyou, and Creature Swap to get an instant win (there’s other combos that are just as ridiculous/inconsistent). Sad to see such a great card get banned because of an unplayably gimmicky card. You will be missed.

Newly Limited:
Coach Soldier Wolfbark
Well if you’re not going to hit Tenki, you might as well hit this guy. Wolfbark goes to one following the undeniable success of Fire Fists in this format, there’s an interesting catch though. Last year Fire Fist did just dandy without ever having Wolfbark and this was in a fully powered Mermail format. 4-Axis Fire Fist will probably continue to do well enough, even without their most powerful mid-late game card limited.

Mermail Abyssgunde
Mermails recieve more hate from the banlist, but I imagine that pre-PRIO they will continue to endure. Hitting Gunde to one was the best way to hit the deck without absolutely annihilating it (hitting Linde or Teus to one). It limits the extent to which the deck can perform it’s dirtiest of plays (Turge-Gunde-Pike-Atlantean), while at the same time not completely dismantling the whole thing. With the hit, cards like Salvage obviously become a lot more attractive as does the thought of upping your Atlantean count. Just like with Fire Fists, Mermails have gotten weaker but they’re certainly not out of the game, yet.

Rekindling
This one is pretty easy to pin. Rekindling is a horribly designed card that Konami has been seemingly trying to limit for the past 2 years or so, with out ever getting sufficient reason to. Thankfully for them 3.5-Axis Fire Fists got a lot of tops this season, especially in the oversees YCSs. Funny enough the reason this cards got limited, is hurt the least by it’s passing. Rekindling is nice in 3.5-Axis FF, but it’s not needed at all. Sadly I can’t say Lavals will feel the same way about this card being limited.

Infernity Barrier
They did what? Infernity have been on the radar since YCS Meadowlands last year, and despite all of the harsh words thrown their way and ridiculous speculation over “Infernity formats” the deck continued to dodge Konami’s judgment. It would seem the jig is up. Funny enough I can’t say much about this, Infernity really underperformed these last two formats despite there often times being high hopes for the deck. It would seem Konami finally just sat down and were like “Alright guys, let’s just admit it. No one likes playing vs. Infernity.”. This hit is huge, with one Barrier to combo into, the Infernity combo becomes way less threatening. So much so that it may be safe to say that Infernity have been killed (I’d like to be proven wrong here).

Newly Semi-Limited:
Necroface
Aside from the potential degenerate combos involving it (Grinder Golem you’re on notice), Necroface’s limitation has looked really out of place for a long time. This card getting semi-limited should essentially have no effect on the game at all, similar to how Plaguespreader Zombie was limited for years with no reasoning post Card of Safe Return’s ban. Who knows, though? There are some really gamewarping things you can do with this creepy little card…

Hieratic Seal of Convocation
Considering they hit Mermail, which in my experience have a great Hieratic matchup; and hit Fire Fist which have a “less than optimal” Hieratic matchup. It’s only fitting that Konami do something to this deck which has always walked the line between tier 2, and tier 1. Not a huge hit by any stretch, but enough to let people know that Konami is ever watchful and that no deck is safe.

No Longer Limited:
Magical Stone Excavation
If you haven’t played Yu-Gi-Oh! for a long time, you’ll probably look at this card and think that it sucks. That’s because it does; however it’s a key component in many infinite to near-infinite combos involving deck outs, and drawing Exodia. Most of these combos are no longer consistent enough to stand up to the constant stream of pressure that the modern Yu-Gi-Oh! deck puts out, so this card can safely find itself unlimited.

Primal Seed
This card has never been played, ever. Any evidence to refute this claim is imaterial, this card is awful. History lesson time. Black Luster Soldier – Envoy of the Beginning, the card with the longest name in all of Yu-Gi-Oh! was lifted from the banlist in September 2011 after having been banned for a whopping 6 years. To comemorate this iconic cards revival, Konami limited this incredibly obscure support card to dodge any potential bullets it may have caused. Needless to say Primal Seed is a terrible card, so crisis averted, we can all continue with our lives.

That’s it for single card discussions. All things said this list is very unique. It is by no means gamebreaking, but it made some hits that will at least make things a little more interesting for the next month. I’d say Fire Fist, and Mermails still look very strong under this list, with Prophecy, Hieratic variants, and Bujin all looking better than ever.

None of this will matter in a month and a half however… Come May 10th duelists will be able to experience Primal Origin for the first time, and with it I can guarantee this format will change drastically. The list has given us something to talk about for a month and a half, but it won’t be able to do anything for us once Primal Origin becomes legal. Things may seem normal for a while, but once May rolls around and YCS Philly is just over the horizon expect a completely different game then what we’ve been used to.