Old is now New

Your eyes hurt and your back is sore; you’ve spent the last four hours sifting through thousands and thousands of commons and rare cards trying to find that one card that everyone’s suddenly realized “Hey, this is good!”. We’ve all been there.
In Yugioh, as most trading card games, there are thousands of cards created. These cards generally do anything, from removal to defense, draw power to attack modifiers. However, the difference that usually these cards have compared to some of our favorite staples is that they aren’t as easily utilized as such cards like Mystical Space Typhoon and Torrential Tribute. With the release of a new set every three months, new decks are always on the horizon. To avoid hours and hours of sorting commons, you should always take into consideration some core factors while looking through new and old cards alike.

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Searchers:
It’s no mystery that cards that can search for another card, whether it be a copy of itself or another card, are good. Just look at Sangan and Witch of the Black Forest. Both are banned because of how easily they can be used to grab important cards. Alike, recently in the OCG both Senju (of the Thousand Hands) and Manju (of the Thousand Hands) just recently earned their way into the Limited list because of how they are used in the upcoming deck Nekroz. Senju searches for a ritual monster card, while Manju one up’s his friend by being able to search for either a ritual monster or ritual spell card. These two cards were hardly thought about, mainly because nobody really saw ritual monsters becoming a main deck type in Yu-Gi-Oh. They’ve had their stints here and there with decks like Herald of Perfection and Gishki, but now, Nekroz are dominating in the OCG and it’s in shared success with Senju and Manju.

While you’re shuffling through your cards, just remember, if it searches for a card, it may be worth setting aside. You never know if the next deck supports hard to find cards that you could have plenty of. Keep an open mind. Even if a card, such as Chronomaly Crystal Skull, never see’s any real play, it could be worth it to set aside just incase, Chronamalys become big in the TCG (Which they very well could with the release of certain cards.)

Floaters:
You’ve been there, attacking into a face-down monster, expecting to blow through your opponents defenses and attack for game. But what do they have set? Reborn Tengu! Now if you’re unfamiliar with Reborn Tengu, whenever it leaves the field, another one special summons from the deck in either attack or defense position. He had his shine during the Plant Synchro format, but since has been on the Semi-Limited list, until just now. With Tengu making his way off the Semi-Limited list and now back to three copies, a lot of you may be seeing him very soon. But it isn’t just Tengu that’s a pain to get rid of.
Cards like Giant Rat, UFO Turtle, Mother Grizzly, and more, all special summon a monster of their shared attribute (with restrictions based on attack/defense and level) whenever they are destroyed by battle. The new arch type “Yang Zing” do the same, except instead of just battle, they special summon another Yang Zing whenever they are destroyed! A new deck released just a couple of packs away could be that “deck” that utilizes one of the aforementioned floaters, and they are always worth setting aside. Even if a card can only special summon copies of itself, such as Nimble Momonga. ( In my opinion, is still worth setting aside)

dark holeRemoval:
We are all used to the basic forms of removal with cards like Dark Hole, Torrential Tribute, and the recently unbanned Raigeki. However, there are cards that can do the same, sometimes even more, then even the most popular staple cards. A good example of this is Fairy Wind. With the gaining popularity of Qliphorts, Fairy Wind has earned it’s way into many a duelist’s side deck. Fairy wind is a normal trap card that, when activated, destroys all face-up spell and trap cards, and then inflicts 300 damage for each other spell and trap card destroyed by this effect. This card is used to its full potential when activated right after the activation of Qliphort Scouts effect. The opponent will pay the 800 life points, lose their Scout to the effect of Fairy Wind, and then take 300 (possibly more) damage to their life points.

Fairy Wind was a card from Ancient Prophecy, a pack that came out quite some time ago. Cards like Fairy Wind and Needle Ceiling fell short to other forms of removal based on their restrictions, whether being trap cards, or having certain activation requirements. But now, with the current meta, and decks that occupy it, removal has been found in more cards than just Dark Hole or Mystical Space Typhoon. Keep this in mind, if you think it can help you in a duel by changing the tempo and progressing the game state for yourself, you should definitely set it aside. You may need it sooner then never.

Unique Cards:
Sometimes, decks are released that play in such an obscure way, that cards previously thought to be bad or unplayable become actually quite good. When Dark World became a prominent deck after their structure deck released, players were tracking down copies of Dragged Down Into the Grave. Normally, in almost any other deck, this card can’t really see play. It allows both players to look at each others hands, choose one card for them to discard, and then both players draw a card. However, with Dark World cards being able to properly abuse Mind Crush and the Virus cards, and also gain effects based on discarding certain Dark World cards, this card became a staple in any Dark World deck.
This also could be said about Vanity’s Emptiness. When this card released in Starstrike Blast, many a player threw it to the side, not knowing how much it would impact today’s Yugioh. Being able to effectively shut off special summoning and halt the opponents plays while protecting yourself, made quite the impact beginning during the Dragon Ruler format. Even today, it can still be used effectively against most of the decks played.

While you’re wondering to yourself, “How could this card ever see play is beyond me.” Just stop and think for a second. Decide if it’s effect is unique enough, and effective enough if used to it’s fullest ability, to set aside. You could be thanking yourself in the long run.

All in all, if you’re like most duelist, you’ll probably have shoe box’s or tins full of common and rare cards. Some of you may have them organized, and some of you may have them scattered every which way. Just remember, using a little thought, and a lot of common sense, you can decide yourself if a card should be set aside in a box, binder, or tin, dedicated to being the chance to be the next best card. But don’t worry, even if you miss a few, and even if you have to go back through, at least it will give you another chance to wrap your brain around new combos and ideas for the next time you plan on dueling. Until next time, I hope you all have a happy new year!

Yu-Gi-Oh Regional Qualifier in Catskill, NY on 10/18/14

We had 278 players attend our Yu-Gi-Oh Regional Qualifier! It was a great success and great dueling by all. Please feel free to email us some feedback at events@kirwansgamestore.com

The deck lists are HERE.

Take a minute or two and check out photo’s from the day!

Primal Origin Super Tournament Decklists / Feature Matches!

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Hey everyone!

We held our Primal Origin SUPER Tournament on June 21st, 2014. We had 45 players attend this event. The event was six rounds with a top 8 cut!

All of the decklists and feature matches can be found by clicking the links!

Decklists.

Feature matches.

Thank you everyone who attended!

Watch our calendar for upcoming Yu-Gi-Oh tournaments!

Deck lists for Yu-Gi-Oh Legacy of the Valiant Regional Qualifier 4/19/14

1st Place: Aaron Furman – Mermails

Monsters
3 Mermail Abysspike
2 Aqua Spirit
2 Mermail Abyssturge
3 Mermail Abysslinde
2 Cardcar D
1 Mermail Abyssgunde
2 Atlantean Marksman
3 Mermail Abyssteus
1 Mermail Abysshilde
1 Tidal, Dragon Ruler of Waterfalls
1 Mermail Abyssocea
1 Atlantean Dragoons

Spells
3 Mystical Space Typhoon
3 Upstart Goblin

Traps
2 Chain Whirlwind
3 Abyss-Sphere
1 Torrential Tribute
1 Bottomless Trap Hole
1 Solemn Warning
1 Abyss-Squall

Side Deck
3 Debunk
3 D.D. Crow
3 Maxx “C”
2 Overworked
2 Light-Imprisoning Mirror
3 Black Horn of Heaven

Extra Deck
1 Number 74: Master of Blades
1 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Mermail Abyssgaios
1 Mermail Abysstrite
1 Mechquipped Angineer
1 Ghostrick Alucard
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Bahamut Shark
1 Lavalval Chain
1 Number 101: Silent Honor ARK
1 Diamond Dire Wolf
1 Evilswarm Exciton Knight
1 Abyss Dweller

 

 

2nd Place: Garon Williams – Spellbooks

Monsters
3 High Priestess of Prophecy
3 Justice of Prophecy
3 Spellbook Magician of Prophecy
3 Maxx “C”

Spells
3 Spellbook of Secrets
3 Spellbook Library of the Crescent
3 Upstart Goblin
2 The Grand Spellbook Tower
2 Spellbook of Wisdom
2 Spellbook of Eternity
2 Spellbook of the Master
2 Pot of Duality
1 Spellbook of Fate
1 Spellbook of Life
2 Spellbook of Power

Traps
3 Fiendish Chain
1 Torrential Tribute
1 Solemn Warning
1 Bottomless Trap Hole

Side Deck
2 Apprentice Magician
2 Jowgen the Spiritualist
1 Old Vindictive Magician
3 Mystical Space Typhoon
1 Book of Moon
1 Dimensional Fissure
2 Retort
2 Black Horn of Heaven

Extra Deck
1 Armored Kappa
1 Gachi Gachi Gantetsu
2 Herald of Pure Light
1 Daigusto Phoenix
2 Shining Elf
1 Downerd Magician
1 Number 11: Big Eye
1 Gaia Dragon the Thunder Charger
1 Mecha Phantom Beast Dracossack
1 Number 74: Master of Blades
1 Hierophant of Prophecy
2 Chimeratech Fortress Dragon

 

 

3rd Place: Matthew Bailey – Noble Knights

Monsters
3 Noble Knight Borz
1 Honest
3 Effect Veiler
3 Noble Knight Medraut
2 Gwenhwyfar, Queen of Noble Arms
2 Noble Knight Drystan
1 Noble Knight Gwalchavad
2 Noble Knight Gawayn

Spells
3 Kaiser Colosseum
3 Forbidden Lance
3 Mystical Space Typhoon
2 Noble Arms – Excaliburn
2 Noble Arms of Destiny
3 Upstart Goblin
1 Reinforcement of the Army
1 Noble Arms – Arfeudutyr
1 Noble Arms – Gallatin
1 Noble Arms – Caliburn

Traps
1 Solemn Warning
1 Pinpoint Guard
1 Torrential Tribute

Side Deck
1 Twister
1 Dimensional Fissure
2 Maxx “C”
2 Vanity’s Emptiness
2 Needle Ceiling
2 Imperial Iron Wall
2 Mistake
3 Royal Decree

Extra Deck
1 Starliege Paladynamo
1 Constellar Ptolemy M7
1 Blade Armor Ninja
1 Abyss Dweller
1 Gaia Dragon the Thunder Charger
1 Number 101: Silent Honor ARK
1 Gagaga Cowboy
1 Lavalval Chain
1 Ignoble Knight of High Laundsallyn
1 Constellar Omega
2 Artorigus, King of the Noble Knights
1 Number 61: Volcasaurus

 

 

4th Place: Nick Fritzen – Bujins

Monsters
3 Bujin Yamato
2 Bujin Mikazuchi
3 Bujingi Crane
2 Bujingi Turtle
2 Bujingi Hare
1 Thunder King Rai-Oh
1 Honest
1 Bujingi Quilin

Spells
3 Fire Formation – Tenki
3 Mystical Space Typhoon
1 Dark Hole
2 Upstart Goblin
3 Pot of Duality
2 Kaiser Colosseum
2 Bujincarnation
2 Forbidden Lance
1 Book of Moon

Traps
3 Fiendish Chain
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute

Side Deck
2 Effect Veiler
2 Maxx “C”
1 Swords of Concealing
2 Twister
1 Mind Crush
2 Memory of an Adversary
1 Black Horn of Heaven
1 Divine Wrath
3 Royal Decree

Extra Deck
2 Bujintei Susanowo
2 Bujintei Kagutsuchi
1 Bujintei Tsukuyomi
1 Constellar Omega
1 Starliege Paladynamo
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Diamond Dire Wolf
1 Abyss Dweller
1 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Chimeratech Fortress Dragon
1 Brotherhood of the Fire Fist – Tiger King

 

 

5th Place: Nicholas Cook

Monsters
3 Evilswarm Heliotrope
3 Evilswarm Thunderbird
3 Evilswarm Castor
3 Evilswarm Mandragora
3 Evilswarm Kerkyion
1 Rescue Rabbit

Spells
3 Infestation Pandemic
3 Mystical Space Typhoon
1 Book of Moon
1 Reinforcement of the Army

Traps
2 Black Horn of Heaven
3 Fiendish Chain
2 Mirror Force
2 Dimensional Prison
2 Seven Tools of the Bandit
1 Macros Cosmos
1 Torrential Tribute
1 Solemn Warning
1 Bottomless Trap Hole
1 Infestation Infection

Side Deck
1 Thunder King Rai-Oh
1 Dark Hole
1 Dimensional Fissure
1 Twister
2 System Down
1 Eradicator Epidemic Virus
1 Soul Drain
2 Overworked
2 Light-Imprisoning Mirror
2 DNA Surgery
1 Black Horn of Heaven

Extra Deck
3 Evilswarm Ophion
1 Diamond Dire Wolf
1 Number 101: Silent Honor ARK
1 Evilswarm Bahamut
1 Daigusto Emeral
1 Abyss Dweller
1 Number 66: Master Key Beetle
1 Maestroke the Symphony Djinn
1 Number 85: Crazy Box
1 Number 50: Blackship of Corn
1 Gagaga Cowboy
1 Evolzar Laggia
1 Evolzar Dolkka

 

 

6th Place: Vincent Silverman – Mermails

Monsters
2 Genex Undine
2 Genex Controller
3 Mermail Abyssteus
2 Mermail Abyssmegalo
1 Mermail Abyssleed
1 Tidal, Dragon Ruler of Waterfalls
3 Mermail Abysspike
1 Mermail Abyssturge
3 Mermail Abysslinde
1 Mermail Abyssgunde
1 Atlantean Dragoons
3 Atlantean Heavy Infantry
3 Atlantean Marksman
1 Dragon Ice
1 Moulinglacia the Elemental Lord
1 Gorz, the Emissary of Darkness

Spells
2 Salvage
1 Dark Hole
1 Gold Sarcophagus
1 Allure of Darkness

Traps
3 Abyss-Sphere
1 Solemn warning
1 Torrential Tribute
1 Bottomless Trap Hole

Side Deck
2 D.D. Crow
2 Effect Veiler
2 Black Horn of Heaven
3 Mind Crush
3 Maxx “C”
3 Mystical Space Typhoon

Extra Deck
2 Mecha Phantom Beast Dracossack
2 Leo, the Keeper of the Sacred Tree
1 Beelze of the Diabolic Dragons
1 Black rose Dragon
1 Gungnir, Dragon of the Ice Barrier
1 Number 11: Big Eye
1 Mermail Abyssgaios
1 Lavalval Chain
1 Abyss Dweller
1 Evilswarm Exciton Knight
1 Number 101: Silent Honor ARK
1 Ghostrick Alucard
1 Wind-Up Zenmaines

 

 

7th Place: Michael S. – 3 Axis Fire Fists

Monsters
3 Brotherhood of the Fire Fist – Bear
3 Brotherhood of the Fire Fist – Rooster
1 Coach Soldier Wolfbark
1 Brotherhood of the Fire Fist – Gorilla
3 Brotherhood of the Fire Fist – Leopard
1 Brotherhood of the Fire Fist – Spirit

Spells
3 Upstart Goblin
3 Fire Formation – Tenki
3 Fire Formation – Tensu
1 Dark Hole
2 Fire Formation – Goyokkou
3 Mystical Space Typhoon
1 Rekindling
2 Forbidden Lance

Traps
1 Torrential Tribute
2 Black Horn of Heaven
1 Solemn Warning
2 Mirror Force
1 Compulsory Evacuation Device
2 Fiendish chain
1 Bottomless Trap Hole

Side Deck
1 Fossil Dyna Pachycephalo
1 Nobleman of Crossout
2 Shadow Imprisoning Mirror
2 Dust Tornado
1 Soul Drain
1 Effect Veiler
3 Maxx “C”
2 Light-Imprisoning Mirror
2 Debunk

Extra Deck
1 Ghostrick Alucard
1 Brotherhood of the Fire Fist – Lion Emperor
1 Abyss Dweller
1 Bujintei Kagutsuchi
1 Number 85: Crazy Box
1 Number 50: Blackship of Corn
1 Diamond Dire Wolf
1 Evilswarm Exciton Knight
1 Brotherhood of the Fire Fist – Cardinal
1 Brotherhood of the Fire Fist – Tiger King
1 Number 101: Silent Honor ARK
2 Brotherhood of the Fire Fist – Horse Prince
1 Vulcan the Divine

 

 

8th Place: Michael Albaneese – Geargia

Monsters
3 Geargiarmor
3 Geargiarsenal
3 Geargiacclerator
3 Geargiano MK-II
1 Geargiano

Spells
3 Mystical Space Typhoon
3 Upstart Goblin
1 Dark Hole
1 Mind Control
1 Book of Moon

Traps
3 Geargiagear
3 Black Horn of Heaven
3 Seven Tools of the Bandit
3 Call of the Haunted
3 Fiendish Chain
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute

Side Deck
3 Maxx “C”
3 Light-Imprisoning Mirror
3 Debunk
2 Overworked
1 System Down
1 Twister
1 Nobleman of Crossout
1 Traptrix Trap Hole Nightmare

Extra Deck
3 Gear Gigant X
2 Number 101: Silent Honor ARK
1 Evilswarm Exciton Knight
1 Daigusto Emeral
1 Diamond Dire wolf
1 Abyss Dweller
1 Wind-Up Zenamines
1 Number 85: Crazy Box
1 Ghostrick Alucard
1 Soul of Silvermountain
1 Number 20: Giga-Brilliant
1 Temtempo the Precussion Djinn

April 1st Forbidden Discussion

Hello everybody! For the past few weeks I’ve been trying to come up with something relevant and interesting to write about, but sadly nothing seemed all that important. The current format went from being wide-open to fairly narrow quite quickly. It’s important to note that the format was still very diverse, and will probably continue to be so at YCS Chicago; however the dominance of Fire Fists, and Mermails will be undoubtable once things are said and done.

Albany Regional Plug/Ramble
So, rather than write about a format that people have come to grasp pretty heavily, I thought I could write about the first ever Albany regional and my experiences there. It was the best regional location I’ve ever been to in my entire Yu-Gi-Oh! lifetime, it was lavish and comfortable (something rarely had at these events).

I lost for the first time in round 2 to a person out of my beloved Connecticut crew in a very entertaining well played Mermail mirror. I went undefeated for the next 3 rounds beating Fire Fists, Fire Kings (a friend) and Wind-Ups (they’re around apparently). My second loss came at the 4-1 mark against Chaos Dragons. I won game 1 with an OTK involving Abyss Dweller (to negate Lightpulsar), Silent Honor Ark, a Mermail Abyssturge, and an Aqua Spirit. Game 2 saw him resolving Dark Armed Dragon after 3 turns of no plays, leading the DAD into a REDMD and Lightpulsar for mega damage. Game 3 was a clincher, he resolved DAD on turn 3 (he drew it as opposed to Wyverning it to my dismay), I was able to fight back and stabilize extremely well. I made two crucial misplays that lose me the match though. I summoned Draco after clearing his board of the DAD/Lightpulsar, however I instinctively summoned it in defense position before realizing that Chaos Dragons can’t reliably make a Number 101. He topdecks into Tour Guide, and summons a Lightpulsar to join it in battle, they make short work of my Draco and in main phase 2 he overlays for Mechquipped Angineer. Okay so the game isn’t out of control, I have Tidal with plenty of Water monsters. I summon Tidal and think for a good 2 minutes before swinging into his Lightpulsar as opposed to the Angineer, I chain Breakthrough Skill from my GY to the effect of Angineer and kill the Lightpulsar which floats into a Darkflare Dragon. This is exactly what I wanted, given that he had only used the single Lightpulsar Dragon, and still had 2 in deck along with 2 Chaos Sorcerers. I did not want to have him M7ing his DAD back to hand under any circumstances, and the play still makes sense to me now but it would bite me later. Come a few turns later, I’ve killed his field multiple times and he’s stopped comitting, however I’m out of Water monsters in grave for Tidal so I begin to crunch numbers. I can make a field of Gunde, Aqua Spirit, and Tidal, or alternatively I could pitch Gunde for Tidal to dump a level 4 and attempt to make a rank 4 to stabilize, but I felt like I would lose next turn if I didn’t do something now. The only problem is that my Gunde, Spirit, Tidal field does 5600 damage and he is at 5800… That’s where the Angineer debacle comes into play. He bricked on draws for 3 turns following my Tidal attacking into his Lightpulsar, had I swung at Angineer instead of LP Dragon his lifepoints would stand at 5100, not 5800. So I decide to commit my newly drawn Light Imprisoning Mirror to the field, and play it safe. Well next turn he Black Rose Dragons me, summons a Chaos Sorc to grab a banished REDMD and summons it to blow me out. Hind sight is a cruel thing. I went to my next round which happend to be a Mermail mirror, I obliterated him game 1 with a turn 3 Gaios+Abyss Dweller and then told him he could have the win, in the hopes that he could get his invite (sadly he didn’t). After that I entered the Win-A-Mat at the behest of one of my judge friends who wanted it, and won it after being Royal Tributed for 4 cards in the final game of the tournament (Full House was the card he didn’t see on top of my deck). The Albany regional was awesome, and I hope to have more in the future, but that isn’t what I wanted to write about I just ended up rambling. Onto the good stuff!

April 1st Forbidden List Single Card Discussion
In case you’ve been living under a rock or perhaps stacks of trading cards, you’ll want to know that the Yu-Gi-Oh TCG Banlist for April the 1st has been officially announced on Konami’s website. The link is here. This list is very interesting, both in it’s contents and because of the period in which it will exist. This is the list that will be in effect come YCS Philadelphia and carry the game through the wake of Primal Origin. If you haven’t heard the hype surrounding Primal Origin, that’s understandable; I’ll cover that in a few weeks, but right now I want to talk about this very awkward format that will exist between April 1st and May 15th by showcasing the cards newly placed on the list.

Newly Forbidden:
Morphing Jar
To see Morphing Jar on the list isn’t all too surprising. When we got our first TCG Exclusive list it was made pretty clear that the western world of Yu-Gi-Oh! was going to strive to make sure that any card that could be completely horribly one-sided would be put on notice. Interestingly enough despite Morphing Jar being usually a completely unfair card, it hasn’t seen play in ages. In a format where a set monster is very likely to never see itself face-up on the field outside of it hitting the graveyard, Yu-Gi-Oh! just hasn’t been Morphing Jar’s game for some time. However it can’t be denied that the card is horribly designed, given that it usually nets the person who resolves it a +3 or more without even having to play something like Dark World.

Morphing Jar #2
These guys can’t catch a break it would seem. Unlike it’s counterparts Morphing Jar #2 has a very respected reputation in the Jar world. I love this card, I pulled it way back in the day and really liked the artwork, as well as the cards wacky effect. However it wasn’t until Six Samurai became a thing that I actually started to use the card. Morphing Jar #2’s effect is unique in that if you’re being assaulted by an army of Monsters that were summoned from the extra deck, it’s flip effect becomes catastrophic for your opponent without ever having to “destroy” anything. Morphing Jar #2’s effect will return all the monsters on the field to the deck and in the case of extra deck monsters, the card doesn’t recognize them as going to the actual deck, so they don’t count towards the effect to summon monsters to the field facedown. I sided this thing vs. Sams way back when, and then just last year it came back with a huge grin to tackle Ophions for me. Sadly it’s time has come, though. Recently Konami released a common card called Jackpot 7, which can be used in tandem with Morphing Jar #2, Book of Taiyou, and Creature Swap to get an instant win (there’s other combos that are just as ridiculous/inconsistent). Sad to see such a great card get banned because of an unplayably gimmicky card. You will be missed.

Newly Limited:
Coach Soldier Wolfbark
Well if you’re not going to hit Tenki, you might as well hit this guy. Wolfbark goes to one following the undeniable success of Fire Fists in this format, there’s an interesting catch though. Last year Fire Fist did just dandy without ever having Wolfbark and this was in a fully powered Mermail format. 4-Axis Fire Fist will probably continue to do well enough, even without their most powerful mid-late game card limited.

Mermail Abyssgunde
Mermails recieve more hate from the banlist, but I imagine that pre-PRIO they will continue to endure. Hitting Gunde to one was the best way to hit the deck without absolutely annihilating it (hitting Linde or Teus to one). It limits the extent to which the deck can perform it’s dirtiest of plays (Turge-Gunde-Pike-Atlantean), while at the same time not completely dismantling the whole thing. With the hit, cards like Salvage obviously become a lot more attractive as does the thought of upping your Atlantean count. Just like with Fire Fists, Mermails have gotten weaker but they’re certainly not out of the game, yet.

Rekindling
This one is pretty easy to pin. Rekindling is a horribly designed card that Konami has been seemingly trying to limit for the past 2 years or so, with out ever getting sufficient reason to. Thankfully for them 3.5-Axis Fire Fists got a lot of tops this season, especially in the oversees YCSs. Funny enough the reason this cards got limited, is hurt the least by it’s passing. Rekindling is nice in 3.5-Axis FF, but it’s not needed at all. Sadly I can’t say Lavals will feel the same way about this card being limited.

Infernity Barrier
They did what? Infernity have been on the radar since YCS Meadowlands last year, and despite all of the harsh words thrown their way and ridiculous speculation over “Infernity formats” the deck continued to dodge Konami’s judgment. It would seem the jig is up. Funny enough I can’t say much about this, Infernity really underperformed these last two formats despite there often times being high hopes for the deck. It would seem Konami finally just sat down and were like “Alright guys, let’s just admit it. No one likes playing vs. Infernity.”. This hit is huge, with one Barrier to combo into, the Infernity combo becomes way less threatening. So much so that it may be safe to say that Infernity have been killed (I’d like to be proven wrong here).

Newly Semi-Limited:
Necroface
Aside from the potential degenerate combos involving it (Grinder Golem you’re on notice), Necroface’s limitation has looked really out of place for a long time. This card getting semi-limited should essentially have no effect on the game at all, similar to how Plaguespreader Zombie was limited for years with no reasoning post Card of Safe Return’s ban. Who knows, though? There are some really gamewarping things you can do with this creepy little card…

Hieratic Seal of Convocation
Considering they hit Mermail, which in my experience have a great Hieratic matchup; and hit Fire Fist which have a “less than optimal” Hieratic matchup. It’s only fitting that Konami do something to this deck which has always walked the line between tier 2, and tier 1. Not a huge hit by any stretch, but enough to let people know that Konami is ever watchful and that no deck is safe.

No Longer Limited:
Magical Stone Excavation
If you haven’t played Yu-Gi-Oh! for a long time, you’ll probably look at this card and think that it sucks. That’s because it does; however it’s a key component in many infinite to near-infinite combos involving deck outs, and drawing Exodia. Most of these combos are no longer consistent enough to stand up to the constant stream of pressure that the modern Yu-Gi-Oh! deck puts out, so this card can safely find itself unlimited.

Primal Seed
This card has never been played, ever. Any evidence to refute this claim is imaterial, this card is awful. History lesson time. Black Luster Soldier – Envoy of the Beginning, the card with the longest name in all of Yu-Gi-Oh! was lifted from the banlist in September 2011 after having been banned for a whopping 6 years. To comemorate this iconic cards revival, Konami limited this incredibly obscure support card to dodge any potential bullets it may have caused. Needless to say Primal Seed is a terrible card, so crisis averted, we can all continue with our lives.

That’s it for single card discussions. All things said this list is very unique. It is by no means gamebreaking, but it made some hits that will at least make things a little more interesting for the next month. I’d say Fire Fist, and Mermails still look very strong under this list, with Prophecy, Hieratic variants, and Bujin all looking better than ever.

None of this will matter in a month and a half however… Come May 10th duelists will be able to experience Primal Origin for the first time, and with it I can guarantee this format will change drastically. The list has given us something to talk about for a month and a half, but it won’t be able to do anything for us once Primal Origin becomes legal. Things may seem normal for a while, but once May rolls around and YCS Philly is just over the horizon expect a completely different game then what we’ve been used to.