The Road to VSL: A Workshop on Workshop

Greetings to all my SHOPpers! In my last article Get in Losers, we’re going SHOPping I went over a brief history of the Mishra’s Workshop archetype and how it evolved over the years. Today I will be discussing powerful modern-day Mishra’s Workshop decks to play in 2017 and beyond. If you want to put a Thorn in the side of your opponent and lay Waste to their mana, get Wired for a Workshop on the archetype. I will leave no Lodestone unturned.

Let’s start with a question. How do you know if a Mishra’s Workshop deck is right for you? After all, Vintage isn’t necessarily a format where it’s easy to scrounge up a few decks and see which you like the most. As a burgeoning Vintage player, you should try proxying up decks and playing with friends, watching/reading Vintage content (Hi!), and researching before just jumping into a deck/archetype right off the bat. Measure twice, cut once.

So what kind of players would enjoy Mishra’s Workshop decks?

Do you hate fun? (Yes / No)

Oh, you answered “Yes?” Perfect, go out, buy your playset of Mishra’s Workshops and enjoy bringing misery on everyone around you! Buh-bye!

I’m just kidding of course, so let me take off my Jester’s Cap and get right to business.

Do you enjoy playing a top tier deck?
Do you enjoy playing prison or mana denial decks in other formats?
Do you like bringing the beatdown from time to time?
Do you like artifacts?
Do you enjoy locks/uninteractive games?
Are you good with die rolls?
Are you okay with being separated from our savior Ancestral Recall?

If you answered yes to some of these questions, perhaps we have a Workshop pilot in the making. On the contrary…

Do you like blue spells?
Do you like combo, control, or midrange decks?
Do you like tutors, card advantage, and planewalkers?
Do you dislike giving up control some games?
Do you dislike when powerful sideboard cards are played against you?
Are you average or worse with die rolls?
Can you not be separated from our savior Ancestral Recall?

If you answered yes to some of these questions, perhaps you may want to look at other decks in Vintage.

So what makes up a Workshop deck? You will find many cards do overlap between decklists. While they may only differ by a few cards, the roles those cards can play make the deck work differently enough that they should be assessed differently. Just because the decks share a game plan, doesn’t mean all shops decks are the same.

Cards like the following are typically found in all workshop decks, as they are what the deck wants to do at its core:

Tolarian AcademyWastelandCrucible of WorldsLodestone GolemThorn of Amethyst
Tangle WireTrinisphere

Cards like the following can define a particular type of shop deck that may branch off the traditional path:

Uba MaskFleetwheel CruiserSmokestackKuldotha ForgemasterMutavault

What better way to start off than with a couple of decks by Montolio? He is one of the most accomplished Vintage players in the world and is regarded as a specialist in the Mishra’s Workshop… Sphere. 😉

Arcbound Ravager

Oh boy, can you say, “Synergy?” There are more +1/+1’s in this deck than I can count… er? Arcbound Ravager is the primary beatstick in this deck and provides the deck with ways to win relatively quickly or attrition the opponent out in a longer game.

Steel Overseer

Steel Overseer is an excellent way to grow otherwise puny creatures into formidable threats in quick fashion. Including Mishra’s Factory, there are 24 creatures in the maindeck to grow and the counters provide synergy with Arcbound Ravager and Walking Ballista.

Walking Ballista

Speaking of Walking Ballista, this amazing addition to Vintage from Aether Revolt has been making waves. While it seems somewhat mana intensive at first glance, the flexibility provided by the Ballista make it an excellent, scalable threat that provides pressure and removal of sorts to creatures, planeswalkers, and of course, players. After all, many shops decks were playing Triskelion prior to this card’s printing and the Ballista is almost strictly better. This card works beautifully with Ravager as well, potentially finishing an opponent off out of nowhere. Hasta Ballista, baby!

Foundry Inspector

Foundry Inspector rounds out the notable inclusions for this deck and is no slouch. Admittedly, when I first saw Rich Shay win a Vintage premier event with four copies of this card, I was still hesitant. It just doesn’t look like it does enough in a world like Vintage, but after further inspection and testing it out myself, I am impressed. It has a respectable body, works in multiples, and makes larger Ballistas a more likely occurrence. Additionally, it makes some of the more costly sideboard options more manageable to cast.

The next list is another Montolio creation and while I have no experience with the decklist myself, it isn’t hard to see how it (metal)works.

Metalwork Colossus

This 10 power creature can be quite the threat if resolved. I do like the fact that it has the ability to be reliably recurred in the late-game. This should give this list a fair amount of advantage over other shops decks, however, I find that Crucible/Wasteland tends to win those kind of games more often. The Colossus has a type of pseudo-affinity, where it’s casting cost is reduced based on your board presence. It may not get a reduction from moxen or creatures, but it gets a hefty reduction to make up for it from the likes of Tangle Wire, sphere effects, and this next card…

Fleetwheel Cruiser

Start your engines with a car that can start itself! Fleetwheel Cruiser is unique addition to some shops decks from Kaladesh that effectively applies pressure to the opponent fast. Playing beatstick creatures like Juggernaut or Slash Panther isn’t unusual for shops decks. The goal is to make the opponent stumble on mana and resources long enough for you to finish them off. Workshop decks rarely establish hard locks, so frequently you will want to win the game sooner than later. The Cruiser does this job better than the previous cards and has the upside of being immune to cards like Jace, the Mind Sculptor and Supreme Verdict. Crewing this vehicle is easier than expected and in instances where it is not turned on it does provide a discount on Metalwork Colossus.

Up next, we have a decklist that earned a top 4 finish from 2017 Swedish Vintage Nationals.



Smokestack is an extremely powerful and game-warping spell printed in a Magic era long-gone. While it may seem oddly symmetrical, much like Tangle Wire, Smokestack provides its user the ever-important choice of when/if to tick it up. This deck plays a resource denial plan excellently and will often peck you to death for two damage a turn, as you slowly lose everything you hold dear. As I like to say, Stax decks use Stacks, and stack triggers onto the stack to make you sac. Basically, it’s stacks on stacks on stacks.

Crucible of Worlds

This powerful artifact should see play in pretty much every Workshop decklist, if only for the fact that it is needed to combat the opponent’s copy. Getting Wasteland/Strip Mine locked is a real thing in Vintage and there is little way to prepare for it. A huge aspect of shops mirrors come down to who can stick a Crucible of Worlds and obliterate the opponent’s lands turn after turn. Crucicble sees maindeck play in many Smokestack decklists because it has additional synergy with the deck’s namesake card. Also, Crucible + Invetor’s Fair is like living the dream, even if it is perhaps a bit win-more.

Null Rod

What’s this? Null Rod in a deck full of artifacts? In fact, this deck plays more artifact abilities than most decks that don’t play Null Rod! So why does this deck play the powerful artifact hoser? It just boils down to the usual shops question of “Who can use it better?” Tangle Wire, sphere effects, Chalice of the Void, Smokestack, and Null Rod apply restrictions to BOTH players, but the Workshop decks often take advantage of the situation better than the opponent. It is worth it to sacrifice the utility of your moxen if you can do the same for the opponent (who can often use the moxen for far more broken things). Null Rod just does work in these shops decks and for that reason, expect to see this spell in many decklists.

That wraps up my discussion on Mishra’s Workshops decks. Do I have any aspiring shops players reading? Do these lists seem interesting? Even if every coffee is brown, you can still add different flavors for variety. Same goes for shops decks. Enjoy using one of the most broken lands ever printed and I will see you next time on Road to VSL. Thanks for reading!

The Road to VSL: Get in Loser, We’re Going SHOPping

“How much does this cost?”
“4 mana.”
“Ok so I need to pay 4 mana to play this then?”
“Sighhhh. Alright I guess I will. Play my Mox Jet…”

We’ve all been there before. Playing against Mishra’s Workshop decks can be quite the drag. For not playing Islands, this deck sure can give you the blues. I have discussed many Vintage blue decks in my article series, but now it is time to give artifacts the spotlight. Workshop decks are currently on the upswing and their results have been improving week after week.

So what do people mean when they refer to “shops” decks? Simply put, they are referring to the various decks that play four copies of the namesake Antiquities card, Mishra’s Workshop. Mishra’s Workshop is one of the most powerful lands ever printed and has remained a pillar of the Vintage format for over a decade. Though the shops deck has endured several bannings throughout the years, it still persists as one of Vintage’s top performing archetypes.

Workshop decks are primarily mana denial decks. They look to tax the opponent’s resources through “symmetrical” effects like Sphere of Resistance, Thorn of Amethyst, Wasteland, and Tangle Wire. Because the deck has access to so much more mana than typical blue decks that litter Vintage, they are able to capitalize while the opponent is stumbling. The deck often provides fast clocks and resilient threats. Throw a little recursion in the form of Crucible of Worlds and you have quite the punishing deck.

Mishra’s Workshop decks play 4-of the land by default, as you are favored to win most games where you start off with this broken land in your opening hand. As I always say, “Hey I won the die roll? Prepare for an eye roll.”

While the number of Workshops to play is never up for debate, the other cards in the deck leave much room to be determined. This article will go over a few various shops decks from years past. I will discuss the recent innovations to the shops archetype that you will see in today’s Vintage scene. So for now, let’s take a trip down memory pain… err, lane.

Let’s start in 2005 with a Slaver Workshop deck by Stephen Menendian

Here is a deck from twelve years ago and my goodness does it look fun. Using the powerful synergy between Goblin Welder and Thirst for Knowledge, this deck looked to loop Mindslaver over and over again to make the game miserable for your opponent. This deck even played Gilded Lotus and Pentavus, my how far we’ve come.

Here is another Menendian list from 2005

YUM! Su-Chi and Gorilla Shaman truly show this decklist’s age, but c’mon, I know all of you wish you could try this deck out. Also, is that three Trinispheres I see in there? What a wild world. This deck brought the beats with Juggernaut, who would later be replaced with Lodestone Golem, and it just went to show you that you can use all sorts of strange finishers in a Worshops deck. As long as the deck has a way to slow the opponent down and tax their resources/mana victory may be sloppy, but inevitable.

Here is a list from 2007. The Kamigawa block brought a new type of Workshop deck into the fold with the introduction of the card Uba Mask.


Gone are those unreliable two-color mana bases, and now we are just plain red for Goblin Welder. Uba Mask has amazing synnergy with Bazaar of Baghdad and this kind of card advantage, while somewhat janky, still isn’t seen often even in modern-day shops decks. This deck also packs Smokestack and Crucible of Worlds to further demonstrate the grindy slow-bleed it excels at.

Let’s jump to a decklist from 2009 piloted by Mark Trogdon who was able to top 8 the Vintage Championships that year.


This shops deck utilizes the overpowered and over-adorable Metalworker. Combined with Staff of Domination, provided you have 3 or more artifacts in hand, you have access to infinite colorless mana. Using the staff you can gain an arbitrarily large amount of life as well as draw your entire deck all at once. Play Arcbound Ravager and Triskelion and blast your opponent to the shadow realm. Metalworker is a little too all-in and fragile in today’s Vintage landscape but it does go to show that even Workshop decks can even employ infinite combos to success. Also of note, we have entered an era where almost all Mishra’s Workshop decks will be colorless.

In 2012, we have a decklist from Chirs Pikula

The printing of Lodestone Golem and Phyrexian Metamorph added powerful new options to the finisher suite for Shops decks. Gone were the days of powerful taxing effects with measly win conditions. We now have powerful blue hosers like Chalice of the Void, Thorn of Amethyst, and Sphere of Resistance combined with the format defining Lodestone Golem which provided both an additional taxing effect and a fast clock. Games where the shops player led with a turn 1 Lodestone Golem ended fast. Phyrexian Metamorph lended itself as quite the flexible but efficient clone effect for this deck. Being able to replicate a Tangle Wire or taxing effect proved quite powerful in a deck that until this time was pretty cut and dry with how its games played out.

Here is a decklist from 2015 s4mmich on Magic Online

Is that a Gaea’s Cradle in a Workshops deck? Why yes it is! The advent of Magic Online Vintage events meant even more coverage for the format and thus, new decks were born. This masterpiece of a deck used cheap/free creatures to immediately pressure the opponent and used powerful cards like Arcbound Ravager and Skullclamp to get late-game value from any outclassed creatures. Oh and Genesis Chamber was crazy in this deck. Another psuedo-combo shops deck, oh the fun to be had!

Here we have another decklist from 2015 this time used in Season 2 of the Vintage Super League by Eric Froehlich

The introduction of the Vintage Super League would forever change Vintage, both in terms of popularity and strategy. Made by Randy Buehler, the Vintage Super League was created to showcase some of the best minds in Vintage, and in Magic, playing the amazing format. Before this time Vintage had no real avenue into mainstream Magic. Vintage Super League opened the door for thousands of players to view Vintage, some for the first time, and be inspired to build decks, especially on Magic Online.

This decklist uses Kuldotha Forgemaster as the main win condition and you can see a variety of silver-bullet targets to find with the Tinker-on-a-stick. Staff of Nin provided card advantage, Duplicant slotted nicely as a removal spell/threat combination, and Sundering Titan could cripple traditional mana bases. My favorite target to search up from this deck was Steel Hellkite to crush the opponent quickly in the air while disrupting their permanents. Additionally, Crucible of Worlds and Grafdigger’s Cage in the sideboard provided addition uses for the Forgemaster.

However, this would mark the end of the 4-of Lodestone Golem era as Wizards deemed the card too powerful when drawn in the opening hand. Chalice of the Void would soon follow the golem onto the restricted list and for good reason. Shops decks at this time had proven to be too explosive and unfun to play against and the necessary action was taken.

And now here we are, in 2017 Vintageland! What kinds of technology makes the cut in today’s Vintage scene? Is there still unexplored territory revolving around this amazing land? Check out my next article where I discuss what changes Mishra’s Workshop decks have undergone and the best way to approach the deck in a post-Gush metagame. Thanks for reading!!

Falcon Fly By: What Are Thoseeeeeee?

Welcome back to the next installation of the Falcon Fly By!

Today I want to talk about how much I enjoy doing ridiculous things in Magic: The Gathering. I absolutely love it. Outside of winning matches it’s my favorite thing to do.

I’ve gone from playing extra copies of Mulch and Borborygmos Enraged in my Unburial Rites decks.


To playing 1 of Jund Aggro, where I had a single copy of every non-land card in the deck. Some notables from that deck included: Rakdos Cackler, Experiment One, Scavenging Ooze, Burning-Tree Emissary, Varolz, the Scar-Striped, and Falkenrath Aristocrat.

To playing Myth Realized in a U/W control deck with Gideon, Ally of Zendikar and blue draw/counter magic.

Myth Realized

All the way to playing R/B Dragons in Modern. Thunderbreak Regent and Kolaghan, the Storm’s Fury are very powerful cards that don’t die to many things in modern, and with disruption Goblin Rabblemaster, can take over games by himself.

Kolaghan, the Storm’s FuryGoblin Rabblemaster

Today we come here to see a few of the idea’s that we have for Modern, Legacy, and the upcoming Standard format! I am going to start with Modern, move to Legacy, and then finish with Standard.

I have an unhealthy desire to play Myth Realized. I realize along with all of the Fatal Pushes and Abrupt Decays in a room this isn’t exactly the best idea. With all of the discard and the fact that it is simply an enchantment until you activate it, allows us to play around some of the removal floating around a room. Along with the fact that each of your spells nets you something else with Monastery Mentor and Myth Realized, you aren’t simply trading 1 for 1 when casting each of your spells. Your planeswalkers will also help disrupt their hand and generate a lot of long term value. Lingering Souls is just an auto include in any deck that can cast either side of the spell and is looking for value. In this deck with Gideon’s emblem giving all creatures +1/+1 and Vault of the archangel giving lifelink and deathtouch they can turn any race into a nightmare for your opponent.

Mishra’s Bauble may look a bit out of place but it really helps this deck draw a few more cards and trigger the non creature spell clauses on Myth Realized and Monastery Mentor on the turn that you play them opening you up to play around discard and counter magic a little more. It’s very possible that we play cards like Slaughter Pact as well. The biggest issue with that is the current format is full of black creatures so the card would be very inefficient. It would probably be an auto include in the sideboard as well as Kalitas, Traitor of Ghet because of all of our cheap interaction. Having the black catch all discard spells and white sideboard cards we should have a very powerful deck here. I look forward to getting this together and playing some awesome games with it.


I was really struggling to figure out what I wanted to play this past weekend. Punishing Jund and I were not doing well online (mostly my fault). So I started searching for Underground Seas. The next thing in line for me was Shardless BUG, but that deck has morphed into Sultai Control mostly. Either way I needed Underground Seas. I could only barely scrape together 2. I needed at least 3 so I really pondered my choices. “How bad would it be to play 1 Watery Grave?” That question morphed into, “Can we play Death’s Shadow in Legacy?” From there we remembered that Gitaxian Probe isn’t banned in that format. We also have the incidental life loss from Force of Will which is a basic auto include in any blue deck as well as Thoughtseize. My first deck building wall came in the form of, “What is our Temur Battle Rage? Should we play some red sources for Ghor-Clan Rampager or Temur Battle Rage? Is there a BUG colored spell that does it better?” One gatherer search later and we found Berserk. Boom! Problem solved. It even costs less, allowing us to play less lands with all of our extra free draw spells. Our worst matchups will likely end up being Burn and Death & Taxes. Burn will be able to toss a few spells up top and end most of our games. That is why we are including copies of the actual duals in the deck. We want to be able to play our spells without taking too much damage. The sideboard will be littered with disruption spells. Abrupt Decay, Sylvan Library, True-Name Nemesis, and more discard/counter magic. I really love the idea of playing a deck like this. Nimble Mongoose is very underrated right now and I don’t think anyone will see a Berserk coming from us, allowing for a few free wins in a deck that can see a lot of cards very quickly.

Standard U/G/X Drake Haven

Noose ConstrictorServant of the ConduitDrake HavenBounty of the LuxaRogue Refiner
Tireless TrackerManglehornDissenter’s DeliveranceCensorCurator of Mysteries
Pore over the PagesJust the Wind

This is where I will start when I am putting this deck together. Noose Constrictor and Drake Haven Play very well together. Bounty of the Luxa allows us to draw extra cards and play some of our very important spells for free! Being able to cast our Tireless Trackers, Rouge Refiners, Manglehorns, and even Drake Haven for free are all awesome. This will allow us to play at instant speed while generating value. The servant of the conduit is in there to help us cast our spells early and get to two spells per turn territory quicker as well. Casting a Bounty of the Luxa on turn 3 followed by a free Drake Haven on turn 4 with up to 5 mana available will be very powerful. The issue with this list however is dealing with the two problem childs of the Standard format. We need something else to be able to combat them while we get our own synergies online. From everything I have listed already the best thing we can turn to is countermagic. The bad part about that is everyone has cheap spells that they can sneak in under counterspells. So what I would turn to is another color. The new cycle lands and Cast Out are extremely appealing at first, but the more I look into red, the more excited I get about playing this deck. The potential cards that we can add to our deck is very good.

Fiery TemperLightning AxeNahiri’s WrathHazoret the FerventMagma Spray
Chandra, FlamecallerHarnessed LightningGalvanic BlastShockImplement of Combustion

This list is a great combination of threats and removal. Some of which giving us an outlet to activate our Drake Haven. Hazoret The Fervent, Nahiri’s Wrath, and Lightning Axe all have a discard outlet for us to be able to activate our Drake Haven or get a little value out of our Madness spells, Just the Wind and Fiery Temper. We easily play the red green Bicycle land (l….o….l…) Sheltered Thicket, but I am fairly certain that we play some off color lands as well. Some of the blue/x lands will be fine in this deck as well. Hopefully we will receive the other five lands in the next set.

This is where I am going to start. Maybe we can break the two deck mold of standard. Hopefully you guys enjoyed the brews and you get the urge to test them out! If you happen to make a Drake Haven deck please let me know!

Thanks for reading everyone have a fantastic day and brew away!

As always stay humble and stay hungry!


Twitter @MTG_Falcon
MTGO: CaptainSarang

Weekly Ward Season 2 Ep. 08 – Surviving Shadows

This week Dan Ward and Kevin Jones as they discuss weekend review, along with there handy dandy survival kit to survive a GP, and a look into the future on magic!

Falcon Fly By: Why I Love Legacy


Hello everyone!

I hope you had a great Thanksgiving and are all finished with your Christmas preparations! I had a great holiday and am currently stuck between a rock and a hard place. I have been grinding Tom Clancy’s The Division for the past month or so. The game is a ton of fun and I highly recommend it. The newest update came out on 11/29. However the game I was highly anticipating came out on the same date. Final Fantasy 15!!! So I am not sure what I am supposed to do with my limited free time and that is where my current mulligan decision lies. Now back to Magic!

Legacy is one of the three eternal formats where you can find competitive magic. Vintage, Legacy, and Modern. I have never dabbled in Vintage and I am not about to start. Modern is another format I enjoy to a degree, but if I had to pick one it’s legacy.

Vintage has multiple barriers I do not feel like I could ever crack and that is why I tend to stay away. The decks are not something I have ever sat down to even try to learn. The cards are very expensive and much better than anything else we have access to. Luckily for some there are proxy tournaments available, which makes the format much more accessible for some. For more on this I will have to direct you to Rachel who also writes for Team KGS! Check out her series of videos on vintage play.

Modern is a format that is being called legacy lite and I believe that the name suits it very well. We have Dredge, Infect, Merfolk, Delver, Jund, and a do nothing control deck (Lantern). There are the fair mid-range decks and some fast combo decks capable of winning within the first 4 turns. The hate for decks like Dredge and Infect are similar. We are missing Deathrite Shaman and we swap Swords to Plowshares for Path to Exile. The removal is generally the same between the formats: Lightning Bolts, Swords/Path, Abrupt Decay, Dismember, and Maelstrom Pulse. But it is slightly less effective in Legacy. Being a Jund mage player, and knowing that Jund in Modern is very good, always pleases me. We have the ability to win in any match up. Nothing in Modern is too degenerate for Jund to handle with a traditional Jund draw. So then why do I love legacy so much more?

Because the power level is juuuuuust right. Every deck in the format is powerful and has a piece that can be abused. The storm decks are extremely powerful, being able to win through multiple answers and hate pieces. Show and Tell has the ability to put an Emrakul, the Aeons Torn, onto the battlefield on turn one. The white weenie deck has control elements to it. The control decks are truly control decks with soft locks and a win condition that can turn the corner very quickly. The fair decks have raw card advantage and efficient removal/discard spells. There are a lot less 80/20 and 70/30 match ups and a lot more 60/40’s. Right now there is a lot of talk of Miracles being the best deck and the highest played. For me that’s great! I love my Miracles match up with both of the decks I play in Legacy. But if you look at the percentages of the top decks in Legacy they will barely crack double digit numbers. You could go into a tournament and never play against Miracles once.

Blue flexes its true muscles in this format. Force of Will is a mainstay and a card that will always be played. It along with daze and other cheap counter magic try to keep the unfair decks in check. Brainstorm is one of the hardest cards to play in the history of the game. Ponder, Gitaxian Probe, and Daze round out the hyper efficient blue spells that mages of all archetypes will sign up with.

All of these cards along with the reward of knowing your deck and match up really make Legacy a format that rewards play skill over deck choice. I have never entered a Legacy tournament where I performed less than 50%. Even with a deck that was playing Champion of the Parish and Burning-Tree Emissary. But in that deck’s defense, it was blistering fast and counterspells couldn’t stop it. If you play Jund in Modern you also have an advantage! The deck translates very well to Legacy as about 65% of the cards are found in both decks. You simply get a land upgrade and a slew of better spells to replace your less efficient ones, and you know the basics of the deck. Thoughtseize into Tarmogoyf transcends many barriers my friends, and this is why I have always done well in Legacy.

If you are a slave to blue like some people I know then I would highly recommend playing Shardless Sultai. It is a Jund deck with less creature removal and a lot more interaction with other players with the Force of Will / Brainstorm package. I have piloted this deck at an invitational and felt unstoppable with the 75 that I registered. If that was a Legacy Open I could see a top 8 in my future, but sadly I had to move over to Standard and was unable to make the second day of the Invy.

I have played Tarmogoyf and Dark Confidant for years now. The ability to play them against some of the most powerful and unfair cards in magic and have a fighting chance is something I always look forward to. I love my red cards, but I do also love me some Shardless Agent. Whatever your fancy is, Legacy has it, and it has the best version of it. It really makes me sad that Star City Games is really dropping the ball with their Legacy tournaments. Fortunately others have picked up where they left off.

The negative to Legacy is the cost to enter the format. Luckily the cards that hold the highest tags are the ones that should hold most of their value through their lifetime. Don’t get me wrong, blue dual lands are expensive, but those who love legacy want others to play the format with them and are willing to lend cards or lend whole decks. I personally have been lent two whole decks. Jeskai Stoneblade and Shardless Sultai. The former’s owner wasn’t even at the tournament center when I played it. The latter wasn’t even playing in the tournament with me. They are both good friends of mine and that is something that comes with time.

So in the time that it would take for you to start building your deck you can start building a friendship with some that play! All I am really saying is to give Legacy a shot. I believe it is fully worth it. I’ll end with a deck list so everyone can see what I played last week.

I kind of want to play some Legacy now.

As always, stay humble and stay hungry.