Yu-Gi-Oh! WCQ Regional Results


Top 8

Date: June 10th, 2017
Number of Players: 152
Number of Rounds: 8
Number of Invites to the 2017 NA WCQ awarded: 24

1. Wei Li – Zoodiac
2. Jeffrey Michael Alexander Jones – Zoodiac
3. Jesse Dean Kotton – 60 Card Shiranui Zoodiac
4. Andres U Mora Zambrano – Zoodiac
5. Maximillian John Edward Reynolds – Zoodiac
6. Joseph Earl Bogli – Zoodiac
7. Paul S. Aronson – True Draco Zoodiac
8. Tucker Lau – True Draco Zoodiac

Top 4 Decklists
1st Place – Wei Li – Zoodiac

Monsters
3 Ash Blossom & Joyous Spring
1 Droll & Lock Bird
1 Flying “C”
2 Ghost Ogre & Snow Rabbit
1 Lunalight Black Sheep
1 Maxx “C”
1 Speedroid Taketomborg
3 Speedroid Terrortop
1 Zoodiac Ramram
2 Zoodiac Ratpier
2 Zoodiac Thoroughblade
3 Zoodiac Whiptail

Spells
1 Book of Moon
1 Dark Hole
3 Fire Formation – Tenki
2 Fusion Substitute
2 My Body as a Shield
1 Raigeki
2 Twin Twisters
3 Zoodiac Barrage

Traps
2 Dimensional Barrier
2 Solemn Strike
1 Solemn Warning
1 Zoodiac Combo

Side Deck
1 Abyss Dweller
2 Anti-Spell Fragrance
1 Dark Hole
1 Droll & Lock Bird
2 Flying “C”
1 Gameciel, the Sea Turtle Kaiju
1 Imperial Order
2 Kumongous, the Sticky String Kaiju
1 M-X-Saber Invoker
1 Retaliating “C”
2 Unending Nightmare

Extra Deck
2 Daigusto Emeral
1 Elder Entity Norden
1 M-X-Saber Invoker
1 Stardust Charge Warrior
1 Tornado Dragon
1 Zoodiac Boarbow
2 Zoodiac Broadbull
2 Zoodiac Chakanine
2 Zoodiac Drident
1 Zoodiac Hammerkong
1 Zoodiac Tigermortar

2nd Place – Jeffrey Michael Alexander Jones – Zoodiac

Monsters
3 Zoodiac Whiptail
2 Zoodiac Ramram
2 Zoodiac Ratpier
1 Zoodiac Thoroughblade
3 Speedroid Terrortop
1 Speedroid Taketomborg
3 Flying “C”
3 Ghost Ogre & Snow Rabbit
3 Ash Blossom & Joyous Spring
1 Maxx “C”
1 Lunalight Black Sheep

Spells
3 Zoodiac Barrage
3 Fire Formation – Tenki
3 My Body as a Shield
2 Forbidden Chalice
1 Raigeki
1 Fusion Substitute
1 Instant Fusion

Traps
3 Dimensional Barrier
1 Zoodiac Combo

Side Deck
1 Thunder King, the Lightningstrike Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gameciel, the Sea Turtle Kaiju
1 Interrupted Kaiju Slumber
2 Twin Twister
2 Enemy Controller
3 Cosmic Cyclone
1 Imperial Order

Extra Deck
3 Zoodiac Driden
2 Zoodiac Broadbull
2 Zoodiac Chakanine
1 Zoodiac Tigermortar
1 Zoodiac Boarbow
1 Zoodiac Hammerkong
1 M-X-Saber Invoker
1 Stardust Charge Warrior
1 Elder Entity Norden
2 Daigusto Emeral

3rd Place – Jesse Dean Kotton – 60 Card Shiranui Zoodiac

Monsters
2 Mezuki
1 Shiranui Spiritmaster
1 Uni-Zombie
3 Shiranui Solitaire
3 Speedroid Terrortop
1 Speedroid Taketomborg
2 Zoodiac Ratpier
1 Zoodiac Whiptail
1 Zoodiac Thoroughblade
1 Maxx “C”
3 Retailating “C”
2 Ash Blossom & Joyous Spring
1 Ghost Ogre & Snow Rabbit
3 Lonefire Blossom
3 Predaplant Ophrys Scorpio
1 Predaplant Darlingtonia Cobra
2 Fairy Tail Snow
1 Gem-Knight Garnet
1 Jizukuru, the Star Destroying Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gameciel, the Sea Turtle Kaiju
1 Lunalight Black Sheep

Spells
3 Brilliant Fusion
3 Instant Fusion
3 Zoodiac Barrage
3 That Grass Looks Greener
3 Enemy Controller
2 Interrupted Kaiju Slumber
2 Left Arm Offering
1 Fusion Substitute
1 Soul Charge
1 Foolish Burial

Traps
1 Needle Cieling
1 Torrential Tribute

Side Deck
3 PSY-Framegear Gamma
1 PSY-Frame Driver
1 Ash Blossom & Joyous Spring
3 Flying “C”
1 Kumongous, the Sticky String Kaiju
1 Gamaceil, the Sea Turtle Kaiju
1 Raigeki
1 Needle Ceiling
3 Twin Twisters

Extra Deck
1 Abyss Dweller
1 Zoodiac Tigermortar
1 Zoodiac Hammerkong
1 Leviair the Sea Dragon
1 Bujinki Amaterasu
2 PSY-Framelord Omega
1 Zoodiac Broadbull
2 Daigusto Emeral
1 Elder Entity Norden
1 Zoodiac Chakanine
1 Zoodiac Drident
1 M-X-Saber Invoker
1 Gem-Knight Seraphinite

4th Place – Andres U Mora Zambrano – Zoodiac

Monsters
2 Zoodiac Thoroughblade
3 Zoodiac Whiptail
1 Zoodiac Ramram
2 Zoodiac Ratpier
3 Speedroid Terrortop
1 Speedroid Taketomborg
2 Flying “C”
3 Ash Blossom & Joyous Spring
3 Ghost Ogre & Snow Rabbit
1 Maxx “C”
1 Lunalight Black Sheep

Spells
1 Instant Fusion
1 Raigeki
1 Fusion Substitute
2 Cosmic Cyclone
2 Forbidden Chalice
2 My Body as a Shield
3 Zoodiac Barrage
3 Fire Formation – Tenki

Traps
1 Zoodiac Combo
3 Solemn Strike
1 Solemn Warning

Side Deck
2 Anti-Spell Fragrance
1 Dimensional Barrier
2 Twin Twisters
2 Interrupted Kaiju Slumber
1 Radian, the Multidimensional Kaiju
1 Kumongous, the Sticky String Kaiju
1 Gamaceil, the Sea Turtle Kaiju
2 Droll & Lock Bird
2 Retaliating “C”

Extra Deck
2 Zoodiac Drident
2 Zoodiac Tigermortar
2 Zoodiac Broadbull
1 Zoodiac Chakanine
1 Zoodiac Hammerkong
1 Zoodiac Boarbow
1 M-X-Saber Invoker
1 Tornado Dragon
1 Abyss Dweller
1 Elder Entity Norden
2 Daigusto Emeral

Popular Deck Tech Choices From the Event
Stardust Charge Warrior : Get that pesky Flying “C” off your field by normal summoning one of your Ghost Ogre & Snow Rabbit or Ash Blossom & Joyous Spring, Synchro Summon Stardust Charge Warrior, and draw a card.

PSY-Framegear Gamma and PSY-Frame Driver: Hand trap going second, to negate monster effects.

My Body as a Shield: Stop all the destruction effects.

Enemy Controller: Stop an attack, or steal one of their Zoodiacs and make one of your own.

Forbidden Chalice: Stop all the monster effects.

Ghost Reaper and Winter Cherries: No Norden, no Fusion Substitute combo

Droll & Lock Bird: Perfect for shutting down their draw combos

Cosmic Cyclone: Banish their Barrage so it can’t become a material, or banish their True Draco spell or trap so it can’t destroy a card of your own.

Old is now New

Your eyes hurt and your back is sore; you’ve spent the last four hours sifting through thousands and thousands of commons and rare cards trying to find that one card that everyone’s suddenly realized “Hey, this is good!”. We’ve all been there.
In Yugioh, as most trading card games, there are thousands of cards created. These cards generally do anything, from removal to defense, draw power to attack modifiers. However, the difference that usually these cards have compared to some of our favorite staples is that they aren’t as easily utilized as such cards like Mystical Space Typhoon and Torrential Tribute. With the release of a new set every three months, new decks are always on the horizon. To avoid hours and hours of sorting commons, you should always take into consideration some core factors while looking through new and old cards alike.

SenjuoftheThousandHands-DT05-EN-DNPR-DT

Searchers:
It’s no mystery that cards that can search for another card, whether it be a copy of itself or another card, are good. Just look at Sangan and Witch of the Black Forest. Both are banned because of how easily they can be used to grab important cards. Alike, recently in the OCG both Senju (of the Thousand Hands) and Manju (of the Thousand Hands) just recently earned their way into the Limited list because of how they are used in the upcoming deck Nekroz. Senju searches for a ritual monster card, while Manju one up’s his friend by being able to search for either a ritual monster or ritual spell card. These two cards were hardly thought about, mainly because nobody really saw ritual monsters becoming a main deck type in Yu-Gi-Oh. They’ve had their stints here and there with decks like Herald of Perfection and Gishki, but now, Nekroz are dominating in the OCG and it’s in shared success with Senju and Manju.

While you’re shuffling through your cards, just remember, if it searches for a card, it may be worth setting aside. You never know if the next deck supports hard to find cards that you could have plenty of. Keep an open mind. Even if a card, such as Chronomaly Crystal Skull, never see’s any real play, it could be worth it to set aside just incase, Chronamalys become big in the TCG (Which they very well could with the release of certain cards.)

Floaters:
You’ve been there, attacking into a face-down monster, expecting to blow through your opponents defenses and attack for game. But what do they have set? Reborn Tengu! Now if you’re unfamiliar with Reborn Tengu, whenever it leaves the field, another one special summons from the deck in either attack or defense position. He had his shine during the Plant Synchro format, but since has been on the Semi-Limited list, until just now. With Tengu making his way off the Semi-Limited list and now back to three copies, a lot of you may be seeing him very soon. But it isn’t just Tengu that’s a pain to get rid of.
Cards like Giant Rat, UFO Turtle, Mother Grizzly, and more, all special summon a monster of their shared attribute (with restrictions based on attack/defense and level) whenever they are destroyed by battle. The new arch type “Yang Zing” do the same, except instead of just battle, they special summon another Yang Zing whenever they are destroyed! A new deck released just a couple of packs away could be that “deck” that utilizes one of the aforementioned floaters, and they are always worth setting aside. Even if a card can only special summon copies of itself, such as Nimble Momonga. ( In my opinion, is still worth setting aside)

dark holeRemoval:
We are all used to the basic forms of removal with cards like Dark Hole, Torrential Tribute, and the recently unbanned Raigeki. However, there are cards that can do the same, sometimes even more, then even the most popular staple cards. A good example of this is Fairy Wind. With the gaining popularity of Qliphorts, Fairy Wind has earned it’s way into many a duelist’s side deck. Fairy wind is a normal trap card that, when activated, destroys all face-up spell and trap cards, and then inflicts 300 damage for each other spell and trap card destroyed by this effect. This card is used to its full potential when activated right after the activation of Qliphort Scouts effect. The opponent will pay the 800 life points, lose their Scout to the effect of Fairy Wind, and then take 300 (possibly more) damage to their life points.

Fairy Wind was a card from Ancient Prophecy, a pack that came out quite some time ago. Cards like Fairy Wind and Needle Ceiling fell short to other forms of removal based on their restrictions, whether being trap cards, or having certain activation requirements. But now, with the current meta, and decks that occupy it, removal has been found in more cards than just Dark Hole or Mystical Space Typhoon. Keep this in mind, if you think it can help you in a duel by changing the tempo and progressing the game state for yourself, you should definitely set it aside. You may need it sooner then never.

Unique Cards:
Sometimes, decks are released that play in such an obscure way, that cards previously thought to be bad or unplayable become actually quite good. When Dark World became a prominent deck after their structure deck released, players were tracking down copies of Dragged Down Into the Grave. Normally, in almost any other deck, this card can’t really see play. It allows both players to look at each others hands, choose one card for them to discard, and then both players draw a card. However, with Dark World cards being able to properly abuse Mind Crush and the Virus cards, and also gain effects based on discarding certain Dark World cards, this card became a staple in any Dark World deck.
This also could be said about Vanity’s Emptiness. When this card released in Starstrike Blast, many a player threw it to the side, not knowing how much it would impact today’s Yugioh. Being able to effectively shut off special summoning and halt the opponents plays while protecting yourself, made quite the impact beginning during the Dragon Ruler format. Even today, it can still be used effectively against most of the decks played.

While you’re wondering to yourself, “How could this card ever see play is beyond me.” Just stop and think for a second. Decide if it’s effect is unique enough, and effective enough if used to it’s fullest ability, to set aside. You could be thanking yourself in the long run.

All in all, if you’re like most duelist, you’ll probably have shoe box’s or tins full of common and rare cards. Some of you may have them organized, and some of you may have them scattered every which way. Just remember, using a little thought, and a lot of common sense, you can decide yourself if a card should be set aside in a box, binder, or tin, dedicated to being the chance to be the next best card. But don’t worry, even if you miss a few, and even if you have to go back through, at least it will give you another chance to wrap your brain around new combos and ideas for the next time you plan on dueling. Until next time, I hope you all have a happy new year!

2015 Tournament Point System

Welcome players to our 2015 Tournament Point System!

I would like to thank everyone for this past year of awesome growth and support for our point system. This was the first year we have ever tried this, it was a huge success overall. With that said, we also know there are some problems with the system. The tiers of rewards were too spaced out, there wasn’t enough to offer players who didn’t often travel to our events, and once the points expire they have no additional use or value.

The 2015 season is upon us and as of today, players will be receiving the new and improved 2015 points. We made some upgrades to the art, as well as some extended value of the point cards.

WELCOME THE NEW 2015 ONE POINT CARD – THE GOBLIN TOKEN!

 

2015 KGS Goblin Token

2015 KGS Goblin Token

 

The point cards are now collectible tokens that are usable for as long as you keep them. We have kept the same values of the points; 1, 5, and 10. Each value has a token creature associated with it and they are tradable with other players or can be used in any matter you see fit. Once you earn them, they are yours to keep.

Rewards were one reoccurring request from players we have received. Some of the goals were too hard to reach or not valuable enough for your effort. We have heard you loud and clear, and are changing our reward structure to be more stream lined and easier to achieve. First, I would like to say that every weekly event for all collectible card games we host will reward KGS Points. These points are good for entry into any card game event we host as well, no restrictions. If you receive them playing Magic and then want to use them to enter Dragon Ball Z, that is awesome. If a tournament allows the player to receive booster packs upon entry, they will still receive those entry prize packs with no restrictions.
The new point chart is designed to clear any confusion about how and what these points are for. These points are collectible and they are used as entry into events in our store. We don’t want the awesomeness of these points to be lost in a huge scheme of rewards. We also have some limited edition tokens planned, so there will always be some awesome tokens to receive.

3 Points – Bottle of water
10 Points – Entry into any weekly constructed event
25 Points – Entry into any weekly booster draft event
30 Points – KGS Play mat or T-shirt
50 Points – Entry into any event of $50 or less
100 Points – $40 store credit

These point cards will rewarded at weekly and larger events. Every player will receive at least one point for playing in a weekly event.

Lastly, we know that we are late on this announcement for our 2015 point system. We are sorry! To make up for this, anyone with 2014 points will be able to use them for the entire month of January. They will all expire January 31st, 2015. We will be handing out our 2015 points as of today (12/2/14) so stop down, play in events, and get some points!

Event Team
Kirwan’s Game Store

Yu-Gi-Oh Regional Qualifier in Catskill, NY on 10/18/14

We had 278 players attend our Yu-Gi-Oh Regional Qualifier! It was a great success and great dueling by all. Please feel free to email us some feedback at events@kirwansgamestore.com

The deck lists are HERE.

Take a minute or two and check out photo’s from the day!

Yu-Gi-Oh! TCGPlayer State Championships: Vermont! First Place Report.

My adventure in Vermont started last Monday when my friend Jerry messaged me and told me about the event.  I decided to look into it and decided I wanted to go but I had no one to go with. Luckily my friend Trevor was free this weekend and drove up to Saratoga from Catskill in order to carpool.

DRLG-EN047During the week my original intent was to play Evilswarm since I had nothing else to play.  After talking deck ideas with my friend Brian who wasn’t in attendance, I came to the conclusion that Evilswarm just wouldn’t cut it.  The following day I was looking through my cards to come up with something to play and I came across some Traptrix cards and thought to myself “Hmm, I’ve never played H.A.T. before and that seems to be a logical choice for an event with the new rules”.  The problem with running H.A.T. was that I didn’t have any artifacts, I was missing parts of the extra deck, and I didn’t have any Ice Hands.  After talking about the idea with Trevor he mentioned he had everything I needed and that he wasn’t planning on using them, so he let me borrow them for the event.

I didn’t get much play testing in before the event except for a couple games with my friend Noah on Dueling Network, using proxies to help teach my fiancé; Rachel how to play Lightsworns, one game with my buddy Travis, and one practice match with Trevor before bed.

Now for the day of the event.  Trevor and I work up and punched in the directions to Burlington and we were off.  Some of the highlights of the ride there was Dunkin Doughnuts for breakfast, no traffic allowing us to get there in a timely manner, beautiful sights, and of course no road trip would be complete without singing along to I’m Gonna Be (500 Miles) by The Proclaimers on repeat for an hour!  When we arrived in Burlington we noticed how nice of a city it was, the town was absolutely beautiful and the people were extremely kind.

We started off by trying to find parking and ended up parking in some parking garage off the main strip, after that we had an hour before Jim’s Sports opened so we decided to get some exercise in by exploring the town.  Burlington had to had have the biggest farmers market I’ve ever seen.  Once the mall finally opened, we went to Jim’s to sign up for the event and we noticed that the tables weren’t setup yet so I decided I needed some comfier clothes than a long sleeve shirt and blue jeans.  Our first stop was Macy’s where I found a loose fitting shirt that was perfect for what I wanted, shorts not so much.  Our journey to find shorts took us through a couple stores and we ended up at this gift shop where I found a blue pair of Vermont sweats (that I later realized were womens sweats).  So now that all my clothes were blue and I looked like a giant blueberry we were ready to duel!

 

Here is the rounds I played in for the day.

Round 1: HAT Mirror

Game One: I can’t really remember much but I remember attempting to activate two Artifact Sanctum’s in one turn.  This game was really grindy but in the end I managed to gain enough advantage to subdue him.

Game Two: I netted a decent size plus thanks to Fire and Ice Hand and managed to resolve Diagusto Emeral twice allowing me to keep his field clear.

1-0

Round 2: HAT vs. Infernity

Game One: I started to needle him down and got him to 600 life points thinking I had this but the final turn he was able to gain momentum and eventually win.

Game Two: Sided in Veilers, and my Breakthrough Skills never allowed him to set up and I grinded the game out from there.

Game Three:  All I remember is he didn’t hear the announcer say “45 seconds left in the round” and he soul charged back two monsters.  When time was called it was in his end phase so I got the final turn so all I had to do was not allow any direct attacks the next turn and I won; I had a back row of Dimensional Prison, Traptrix Traphole Nightmare, and Wiretap, along with Traptrix Myrmello and Fire Hand set.  I won from there

2-0

Round 3: HAT vs. Mecha-Phantom Beasts

Game One: I had no idea how to get around Hamstrat and it was a downhill battle from there and he took it.

Game Two: Veilers and Breakthrough Skills prevented him from doing much and I took it.

Siding for game three time was called and the T.O. didn’t want draws for the event even so we had to play game three.

Game Three:  He started with a set Hamstrat and passed.  Looking at my hand and seeing three traps, Veiler, and Myrmello I thought I had it.  All I had to do was set up my field, he would flip up Hamstrat to start a combo to push for damage, I’d veiler it and attack over for game but he had some combo with Scramble Scramble! to push for game.

LTGY-EN061

2-1

Round 4: HAT vs. Six Samurai

Game One: He started off with Shi-en and one set and I used the hands to clear his field and set up a back row that would prevent his recovery.

Game Two: It was a similar game except he also got Barkion off and had dimensional prison for my hands, luckily I was able to draw into Traptrix Dionetta to clear the board and It was all uphill from there!

3-1

Round 5: HAT vs. Lightsworn-Ruler

Game One:  He bricked and it was a blow out.

Game Two:  He had a good setup but I sided in Soul Release to eliminate his names and take over the game.

4-1

Top 8:  HAT vs. Khat (Brett Kiroy)

I absolutely hate playing against friends because someone has to lose.

Game One/Two: it was just a back and forth battle both games and we were each 1-1 into the match.

Before we played game three; I had enough and jumped up and yelled to the T.O. if I could run to the bathroom since the match wasn’t timed, and he said yes.  After that I had my focus back and wasn’t ready to just pack up and go home!

Game Three:  It was also a back and forth battle but in the end Traptrix Traphole Nightmare stopped his big artifact plays and his Ignition ended up costing him the game when he had nothing to search for when I made my push for game rendering Moraltach useless.

Top 4: HAT vs. HAT (Nathan Henrichs)

Again playing friends sucks!

Game One:  It was a close game but in the end I took it.  (I don’t remember much as I was getting tired at this point)

Game Two:  I opened five monsters out of the 15 I ran but he seemed to draw nothing but artifacts and it ended with me using Vulcasarus on a Moraltach for game.

Top 2: HAT vs. Lightsworn-Ruler (same guy as round five)

Game One: It was a quick game but I had opened two Traptrix Traphole Nightmare to counter Judgement Dragon.

Game Two:  It was a longer game than any of our previous games but I ended up soul releasing him again.  The game ended by him activating soul charge at 3800 life points to revive two monsters leaving him with 1800.  The next turn I overlaid my Traptrix Myrmello and Fire Hand for Black Ship of Corn; detaching Traptrix Myrmello to send one monster to the graveyard leaving him with 800 life points.  I finished the game by summoning Traptrix Dionetta targeting Traptrix Myrmello, he responded with D.D. Crow targeting my Myrmello but I had a set Call of The Haunted to save it from being banished, I proceeded to overlay into Gagaga Cowboy for exact game!

I was ecstatic to have won the State Championships!  I won a playmat that stated “Vermont Champion” and 50 TCGPlayer points!  After the tournament I took some pictures for the store, shook the hands of some people congratulating me and then Trevor and I went on our way.

We decided not to get dinner in Burlington because we weren’t terribly hungry and it was getting late.  The ride home was a nice relaxing drive and we ended up getting Taco Bell when we were 20 minutes from my house (Quesarito too stronk).  We got back to my house and Trevor went on his own hour and a half journey home and the day was over!  It was an awesome day!

Shout outs:
Jerry Young – Informed me of the event and got me to go.
Trevor Sprague – Came along with me so the ride wouldn’t be awful.
Brian Park – Told me to not run Evilswarms.
Noah Richie – Play testing on Duel Network.
Rachel Christie – Play testing with me in person, and letting me go.
Travis Brunell – Play testing with me in person.
Brett Kiroy – A great top 8 game!
Nathan Henrichs – A great top 4 game!
Matthew Budniewski – Cheering me on every round on Facebook!
Jim’s Sports – Hosted the event.

Deck list: HAT

Monsters: 15
3 Traptrix Myrmello
1 Traptrix Dionetta
3 Fire Hand
3 Ice Hand
2 Maxx “C”
3 Artifact Moraltach

Spells: 10
3 Upstart Goblin
3 Pot of Duality
2 Mystical Space Typhoon
1 Soul Charge
1 Dark hole

Traps: 15
3 Artifact Sanctum
2 Breakthrough Skill
2 Dimensional Prison
2 Traptrix Traphole Nightmare
1 Call of The Haunted
1 Torrential Tribute
1 Bottomless Traphole
1 Solemn Warning
1 Wiretap
1 Compulsory evacuation Device

Extra: 15
1 Constellar Pleades
1 Diagusto Emeral
1 Number 50: Blackship of Corn
1 Gagaga Cowboy
1 Number 80: Rhapsody in Berserk
1 Number 50: Vulcasarus
1 Evilswarm Excition Knight
1 Diamond Dire Wolf
1 Number 103: Ragnazero
1 Abyss Dweller
1 Maestroke The Symphony Djinn
1 Photon Papilloperative
1 Gaia Dragon, The Thunder Charger
1 Tiras, Keeper of Genesis
1 Number 101: Silent Honor ARK

Side Deck: 15
2 Effect Veiler
1 Maxx “C”
2 D.D. Crow
2 Soul Release
1 Debunk
1 Soul Drain
1 Macro Cosmos
1 Dimensional Fissure
1 Mystical Space Typhoon
2 Zombie World
1 Mind Control (MVP)

This about wraps up my experiences in Burlington Vermont and I’d also like to thank Stephen Kirwan of Kirwan’s Game Store for asking me to write this up for their website!

Until next time – Michael Joslyn